Strategy added by Aranesh
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58
Average rating: |
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1 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
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105
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2 |
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Any Level 1+ Pet
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Script thanks to WhyDaRumGone
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Level 1+ Script |
2 | 5.0 ![]() |
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105
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3 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
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4 |
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Any Level 1+ Pet
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Using P/S = 1:03, 9 Rounds.
---------------------------- All breeds above 280speed work, they'll likely take some extra time. |
Breed Level 1+ Script |
2 | 5.0 ![]() |
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5 |
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Most Water type pets should be able to work as last pet, I havn't done the exact maths or tested it though.
Including script has been made with Power starlette so you might need an extra attack to finish off opponents, however it shouldn't be an issue. If anyone has a way to optimize the script and combat length I am, of course, open to suggestions. |
Script |
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110
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Any Level 1+ Pet
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Uses Decoy to protect leveling pet.
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Level 1+ |
2 | 5.0 ![]() |
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110
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7 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
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Any Level 1+ Pet
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Level 1+ Script |
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9 |
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Any Level 1+ Pet
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I use Motorized Croaker (And have set a couple of extra conditions in the script for low Lift-Off rolls) but really any pet with explode will do (Originally had Darkmoon Zeppelin).
There is a small chance this can fail if you get crit a couple of times and a low roll on Lift-Off. |
Breed Level 1+ Script |
2 | 5.0 ![]() |
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Any Level 1+ Pet
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Level 1+ Script |
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Any Level 1+ Pet
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Level 1+ Script Unobtainable |
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12 |
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Any Level 1+ Pet
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Strategie reprise de la 1ere alternative, pour ceux qui comme moi ne possèdent pas le zeppelin de sombrelune :p
TDScript testé 10x toujours avec succès. Translation: Strategy taken from the 1st alternative, for those who like me do not have the darkmoon zeppelin: p TDScript tested 10x still successful. |
Level 1+ Script |
2 | 4.0 ![]() |
1 ![]() |
105
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Incl. steps:
Any Level 1+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
In that case, I shall name you mystical nameless!
2
LeDioux wrote on 2022-06-21 23:46:29
2
Sunshine529
wrote on 2021-01-23 12:08:36
Illidari Masters: Nameless Mystic:3J5V:1225QC:ZL:122CAJ:
--BEGIN
change(next) [self.dead]
change(next) [!self.level.max]
use(Explode:282) [enemy.hp.can_explode]
use(Decoy:334) [round>1]
use(Thunderbolt:779) [!enemy(#1).active]
use(#1)
test(END)
2
Phoenixen#1410
wrote on 2021-05-13 20:31:20
2
Maybellene
wrote on 2021-04-23 13:46:32
Patch : 9.0.5
Win/Match : 2/2
1
Valayor
wrote on 2021-02-26 04:29:42
5
Blackmu
wrote on 2020-10-19 05:53:15
2
akesi#1338
wrote on 2020-03-05 00:00:00
3
Sinthra
wrote on 2019-07-10 18:48:03
1
MichelleLisa#1708
wrote on 2018-07-31 05:09:05
0
insania wrote on 2019-05-30 18:10:39
-3
Phight#2454
wrote on 2018-07-16 16:43:15
0
Jay wrote on 2017-07-27 20:47:36
1
Blacfang wrote on 2017-08-04 12:23:59
Here's is the Script
if [enemy(#1).active]
ability(334) [self.round=1]
ability(115)
endif
if [enemy(#2).active]
ability(334)
ability(779)
ability(115)
endif
if [enemy(#3).active]
ability(115)
change(#2) [self(#1).dead]
ability(334) [self(#2).active]
ability(282) [enemy.hp<=618]
ability(459)
endif
0
Anonymous wrote on 2017-09-15 17:16:57
1
baragul#1733
wrote on 2018-07-01 05:40:37
0
Shinyder wrote on 2018-06-18 15:54:03
2
DragonsAfterDark
wrote on 2018-05-14 10:49:02
Flayer Youngling (2,2,2) Curious Oracle Hatcling (2,1,1) Direbeak Hatchling (1,2,1)
1-3: Rampage
4: Deflection
5: Triple Snap (Fido Dies)
6: Triple Snap until Dead. Bring in Oracle.
7: Backflip
8: Acidic Goo until Seer's Eye is dead.
9: Water Jet until Oracle is dead. Bring in Direbeak.
10: Ironskin
11: Falcosaur Swarm!
12: Predatory Strike (Flickering Fel Should die here)
13: Falcosaur Swarm until Flickering Fel dies.
1
Eilhan wrote on 2017-10-19 20:25:50
if [enemy(#1).active]
ability(334) [self.round=1]
ability(115)
endif
if [enemy(#2).active]
ability(779)
ability(115)
endif
if [enemy(#3).active]
if [self(#1).active]
ability(334)
ability(779)
ability(115)
endif
change(#2) [self(#1).dead]
ability(282) [enemy.hp<=618]
ability(777)
endif
3
Eilhan wrote on 2017-10-21 06:21:38
standby [enemy(#3).hp<618 & self(#1).active]
ability(334) [!enemy(#2).active & !self(#2).active]
ability(779) [!enemy(#1).active]
ability(115)
change(#2) [self(#1).dead]
ability(282) [enemy.hp<=618]
ability(777)
0
fr0z3night wrote on 2017-10-25 16:13:58
1
Invincible#1811
wrote on 2017-12-24 17:35:56
Can anyone tell me how to use these scripts?
2
Eekwibble
wrote on 2018-03-12 16:34:52
I've tweaked this a little. I removed the unnecessary [...& !self(#2).active] from line 2 and [self(#1).dead] from line 5, added a quit clause in case of strat failure from too many crits, added a clause to use Thunderbolt against Fido if its hp is low enough to be killed, prevented TB from being used against Seer's Eye as it's better off being saved for Flickering Fel, and added a clause to use TB against FF only if FF's hp is above TB's crit threshold.
quit [ self(#2).dead & enemy.active ]
standby [ enemy(#3).hp<618 & self(#1).active ]
ability(779) [ enemy(#1).active & enemy.hp<163 ]
ability(334) [ !enemy(#2).active ]
ability(779) [ enemy(#3).active & enemy.hp>725 ]
ability(115)
change(#2)
ability(282) [ enemy.hp<=618 ]
ability(777)
1
Eekwibble
wrote on 2018-03-30 10:02:16
1
Kathleene wrote on 2017-10-13 13:01:52
-2
Anonymous wrote on 2017-10-19 20:26:18
2
Remte
wrote on 2018-02-08 14:00:54
A rule of thumb that used to work up to Legion, and still works but is not enough, is that high experience fights are these which have tamers. Heliosus is not a tamer fight, and on the top of that it's a single pet, so it yields far less.
Still, some Legion WQs also give high experience even without a clear tamer, I think the murloc fight in Azsuna is one of them.
Interesting that your example mentioned a level 11 pet, as level 10 and 11 get the most exp while facing level 25 opponents.
A Jerebear's post on Warcraft Pets shows as much info as possible on that subject:
Link
1
Prudentius
wrote on 2018-01-11 19:51:00
if [ enemy(#2).active ]
ability(Decoy:334)
ability(Thunderbolt:779)
endif
ability(Thunderbolt:779) [ self.aura(Mechanical:244).exists ]
ability(Explode:282) [ enemy.hp < 618 ]
ability(#1)
change(#2)
Leaving spell names in helps tweak the script later on when you learn a new technique
0
Dave O wrote on 2017-06-21 11:23:06
1
Zane wrote on 2017-06-22 04:30:21
Decoy
Thunderbolt
Breath until Thunderbolt is off CD
Thunderbolt
Breath until Seer's Eye dies
Decoy
Breath until your MPD dies
Bring in Zepp
Missile til 618 HP (Although it should be below that already)
Explode
Unless you had some freakishly bad RNG and your MPD got crit a whole lot, you won't even need to use Missile at all.
0
Dave O wrote on 2017-06-23 20:07:22
0
Kessyra wrote on 2017-07-09 18:12:50
0
Mergas wrote on 2017-07-28 02:50:47
0
Eekwibble wrote on 2017-08-14 11:43:16
0
Kathleene wrote on 2017-09-13 19:40:44
0
ziboo wrote on 2017-10-04 02:03:15
0
Angela wrote on 2017-08-27 05:39:24
0
Macgam wrote on 2017-06-23 11:52:55
0
Somaloria wrote on 2017-06-28 00:26:29
1
Hobbyhorse wrote on 2017-06-23 04:44:09
ability(Decoy) [self(#1).active]
ability(Thunderbolt) [enemy(#1).dead]
ability(Explode) [enemy.hp<618]
ability(#1)
change(#2)
2
Joe wrote on 2017-05-22 12:16:54
1. Wind-up
2. Powerball
3. Explode
My level 1 pet received all the xp and hit level 17.
0
Junksterr wrote on 2017-06-21 16:08:16
0
Lenoria wrote on 2017-06-21 14:05:03
0
Squirt wrote on 2017-05-16 22:13:39
0
Anonymous wrote on 2017-06-12 08:30:42
0
mausoleah wrote on 2017-06-18 10:04:53
0
Shamy wrote on 2017-05-29 10:01:18
0
Justin wrote on 2017-05-22 22:07:51
0
Doomskull wrote on 2017-05-12 17:09:04
0
Anonymous wrote on 2017-05-01 01:41:45
0
Rzzr wrote on 2017-05-04 17:00:19
0
Kalestus wrote on 2017-05-04 17:20:10
0
Aelfraed wrote on 2017-05-11 09:05:44
0
Maes wrote on 2017-04-28 14:44:22
Level pet, MPD, Emp Crab
Start with level pet, stay in one round,
switch to MPD, follow guide,
Substitute Zep for Emp Crab, shell, mist, and 3 surges and it's dead.
i like this only because DMF is a ways off for me lol!~ Love your guides, ty so very much for making them.
0
Anonymous wrote on 2017-04-30 13:49:06
0
Anonymous wrote on 2017-04-28 19:02:42
0
Bansharo wrote on 2017-04-29 08:39:46
0
Zaymaa wrote on 2017-04-18 17:30:37
0
Reedwand wrote on 2017-04-24 17:04:58
0
Ertholdevon wrote on 2017-04-18 13:55:40
0
Ertholdevon wrote on 2017-04-19 03:13:39
0
Anonymous wrote on 2017-04-12 08:23:32
0
Evil wrote on 2017-04-12 12:43:22
Flyby- 146
Missile- 162-243 (yes vs elementals)
:D
Darkmoon Zeppelin is slow anyway.
Check my tactic, below :P
0
(OP) Aranesh
wrote on 2017-04-18 08:35:57
0
Evil wrote on 2017-04-18 18:20:53
0
Anonymous wrote on 2017-04-16 18:30:23
0
Hellbeam wrote on 2017-04-16 15:30:00
Iron Starlette 2-1-1
Dark Zep 2-1-2
sure win
0
Quintette wrote on 2017-04-16 04:19:50
0
Evil wrote on 2017-04-10 20:00:23
- 1st with Decoy
- 2nd with Explode
Decoy > Breath until Fido dies > Thunderbolt
Use Decoy and Thunderbolt whenever available, otherwise Breath until your first Mechanical Pandaren Dragonling dies
Bring 2nd MPD
Spam Breath untill enemy pet has 560 Health or less > Explode
Why not just like this? :P It is great pet, good to have 2 (or 3) ;)
but tbh any pet with Explode works.
Alternatives, for example.
Iron Starlette P/S is faster than enemy pet
Blackfuse Bombling is slower, but have better attacks and huge HP for Explode
0
Evil wrote on 2017-04-11 12:08:58
"Bring 2nd MPD
THUNDERBOLT* > Spam Breath untill enemy pet has 560 Health or less > Explode"
0
Karithar wrote on 2017-04-10 15:27:44
0
Zafferg wrote on 2017-04-10 03:50:13
0
Moonah wrote on 2017-03-29 23:04:46
0
(OP) Aranesh
wrote on 2017-03-30 03:41:29
0
Abi wrote on 2017-03-31 20:54:10
0
Moonah wrote on 2017-04-04 18:45:56
0
Folle wrote on 2017-03-31 15:13:14
0
(OP) Aranesh
wrote on 2017-04-01 03:15:22
0
Feufou wrote on 2017-03-31 16:40:18
0
Truce wrote on 2017-03-31 12:26:31
0
Olania wrote on 2017-03-29 22:25:54
0
Sam wrote on 2017-03-31 11:36:37
2nd try I used decoy agains flickering, doesnt work to.
Had to to my complere own strat /w other pets.
0
Anonymous wrote on 2017-03-30 00:39:43
0
Abi wrote on 2017-03-30 02:05:49
0
Vij wrote on 2017-03-31 03:35:01
0
Frost wrote on 2017-03-31 05:33:21
0
Wenchie wrote on 2017-03-31 08:15:15
0
Anonymous wrote on 2017-03-29 17:09:55
0
Anonymous wrote on 2017-03-29 17:36:18
0
(OP) Aranesh
wrote on 2017-03-30 03:44:01
0
Drakuul wrote on 2017-03-29 17:37:27
0
Abi wrote on 2017-03-30 02:06:15
0
Shadowjk wrote on 2017-03-29 17:06:15
0
Anonymous wrote on 2017-03-30 00:02:00
0
Darielyia wrote on 2017-03-29 20:19:56
0
Trase wrote on 2017-03-29 15:24:56
Nameless Mystic:117951:844:115:779:334:0:0:0:0:743:449:369:564:
0
Cel wrote on 2017-03-29 19:47:43
0
Anonymous wrote on 2017-03-29 16:32:37
0
Mr Anderson wrote on 2017-03-29 14:44:15
0
Corgi wrote on 2017-03-29 13:13:44
0
nes wrote on 2017-03-29 13:07:06
0
Jembaya wrote on 2017-03-29 12:54:22
0
Darielyia wrote on 2017-03-29 11:56:44
0
Schahmaar wrote on 2017-03-29 09:48:26
0
Jagûar
wrote on 2017-03-29 08:37:53
0
Elemjay wrote on 2017-03-29 07:57:15
0
Camille wrote on 2017-03-29 07:16:06
0
Zafferg wrote on 2017-03-29 04:09:45
0
Jocast wrote on 2017-03-29 03:55:57
1
Manca#2690
wrote on 2020-06-06 08:43:17
0
Chizzy wrote on 2018-01-11 04:49:28
0
Marva wrote on 2017-09-21 19:56:36
0
Grimmhild wrote on 2017-06-03 07:15:10
0
Anonymous wrote on 2017-05-04 15:13:05
0
(OP) Aranesh
wrote on 2017-05-06 03:52:54
0
Anonymous wrote on 2017-03-31 04:27:28
0
Vafthrudnir wrote on 2017-03-31 20:08:46
0
Anonymous wrote on 2017-03-31 14:02:05
0
Bierchen wrote on 2017-03-31 12:00:55
Sollte er vorher fallen, gönne ich dem Zeppelin erst mal einen Lockvogel.
Crit is a bitch, klappt aber im Grundsatz gut.
0
Anonymous wrote on 2017-03-31 08:34:47
1
BraisStyle#1739
wrote on 2021-07-05 04:44:38
1
Odhin wrote on 2018-05-19 12:02:08
Místico sin nombre:3J5V:1225QC:112CAJ:1118KA:
1
Rossana wrote on 2017-08-29 02:46:43
2
Blackmu
wrote on 2020-10-19 05:55:49
1
Maybellene
wrote on 2021-04-23 13:46:26
Patch : 9.0.5
Win/Match : 2/2
0
Pandora wrote on 2017-10-07 10:15:40
0
Cactus Suramar wrote on 2017-05-16 07:46:04
1
Aby wrote on 2017-05-17 13:41:52
0
Ironcham wrote on 2017-05-30 19:00:06
0
Anonymous wrote on 2017-06-11 20:49:08
0
Aby wrote on 2017-07-11 07:45:46
0
Mamkilla wrote on 2017-07-03 08:33:44
0
Ironcham wrote on 2017-05-24 11:03:50
Je viens de refaire avec projectile et c'est pas mieux si on utilise pas le leurre du Zeppelin. Enfin, si on ne fait pas entrer la mascotte à up, elle ne prend pas d'XP.
-9
Блэт wrote on 2018-02-22 11:32:20
5
Максим wrote on 2018-02-24 04:50:53
1
antiromantik#2444
wrote on 2018-09-20 13:51:22
0
Александр wrote on 2017-04-06 05:39:36
0
BlooDy wrote on 2017-05-04 18:52:15
0
Хантерум wrote on 2017-05-28 15:20:14
0
BlooDy wrote on 2017-06-03 18:40:38
1. Фидо умирает нанеся тебе 266 урона.
2. Око провидца умирает на 200-400хп у дракончика(бонус механизма не использовался)
3. Пламя скверны убивает тебя в 1 свой ход - (срабатывает бонус встаешь) - приманка.
4. 3-4 ходы блоки и просто бьешь его ракетой.
5. В итоге Пламя скверны остается с 400-600хп после смерти дракончика
6. Дирижабль обычно - 1 ракета и взрыв или сразу взрыв, ни каких проблем кроме 1-2 раз мной не наблюдалось
0
Pin wrote on 2018-06-16 16:38:11
-5
Юрий wrote on 2018-02-16 19:23:08
1
Pin wrote on 2018-06-16 16:05:54
2
Максим wrote on 2018-01-31 07:10:11
1
Canoptek wrote on 2017-06-17 06:48:46
ability(282) [enemy.hp<618]
standby [self(#1).active & enemy(#3).hp<560]
ability(334)
ability(779) [enemy.hp<162 & enemy(#1).active]
ability(779) [enemy.hp<366 & enemy(#2).active]
ability(779) [enemy.hp<488 & enemy(#3).active]
ability(115)
change(#2)
ability(777)
0
Anonymous wrote on 2017-06-15 10:02:21
0
Корридас wrote on 2017-05-30 13:30:37
0
Драгборн wrote on 2017-05-30 04:27:22
0
Anonymous wrote on 2017-04-22 03:35:38
0
Anonymous wrote on 2017-04-06 06:49:54
New Comment: