Strategy added by Maizou
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164
Average rating: |
4.9 |
Ratings: |
132 |
Your vote: |
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1 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 4.9 ![]() |
164 ![]() |
81
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1:21
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11 | ![]() |
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2 |
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Any Level 1+ Pet
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Tested 6 January 2021
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Level 1+ Script Staff Pick |
2 | 4.9 ![]() |
213 ![]() |
72
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1:12
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10-11 | ![]() |
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3 |
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Any Level 1+ Pet
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Level 1+ Script Staff Pick |
2 | 4.9 ![]() |
65 ![]() |
66
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1:06
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10 | ![]() |
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4 |
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Any Level 1+ Pet
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10 rounds
Cheap pets from AH if you cannot afford some of the more expensive pets. |
Level 1+ Script |
2 | 4.9 ![]() |
44 ![]() |
74
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1:14
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10 | ![]() |
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5 |
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Any Level 1+ Pet
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This is an alternative to the existing Bronze Whelpling + Widget the Departed strategy here. If you have those two pets, I'd recommend using that strategy.
Emmigosa is a unique, cageable pet from a Legion quest in Azsuna, and Spectral Ravens are a wild capture in Nazmir. This strategy isn't as quick or efficient as the Whelp 'n' Widget one, but it exists here for those that don't have those pets. This alternative setup usually takes 1 extra round, sometimes 2. |
Breed Level 1+ Script |
2 | 4.8 ![]() |
35 ![]() |
74
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1:14
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11 | ![]() |
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6 |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Note: It works only with a S/B Breed!
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Breed Level 1+ Script |
2 | 4.8 ![]() |
42 ![]() |
85
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1:25
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16-17 | ![]() |
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7 |
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Any Level 1+ Pet
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Breed Level 1+ Script Staff Pick |
2 | 4.8 ![]() |
85 ![]() |
58
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0:58
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9 | ![]() |
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8 |
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Any Level 1+ Pet
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If a crit throws your dragonkin racial off the sequence, just pass the round you'd have it wasted on killing Deebs.
H/S Bronze Whelpling works, if you cast "Lift-Off" in the last round with Deebs, but the fight will take longer this way. |
Breed Level 1+ Script Staff Pick |
2 | 4.8 ![]() |
77 ![]() |
71
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1:11
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10 | ![]() |
9 |
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Any Level 4+ Pet
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Level 4+ Script |
2 | 4.6 ![]() |
9 ![]() |
84
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1:24
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13+ | ![]() |
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10 |
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Any Level 5+ Pet
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Any Level 15+ Pet
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Script thanks to Lanseril
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Level 5+ Script |
2 | 4.1 ![]() |
16 ![]() |
118
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1:58
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18 | ![]() |
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11 |
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Any Level 1+ Pet
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A newer one that should feel more dynamic due to no swapping, based on Bronze Widget.
There are three unlucky cases of *your* own crits the first of which applies to the original strategy aswell: 1. A crit on Deebs throws the dragonkin racial out of the sequence. Solution: Pass when Deebs would have died on the racial. 2. The crit from the initial portion of "Early Advantage" makes it unable for the proc to apply, so Tyri survives. Solution: I've seen it only once, and improvised: https://pastebin.com/raw/dgxVt1jH Do you have other ideas? :-) 3. The crit from the second portion of above renders Tyri dead. Solution: See the note at the bottom. |
Level 1+ Script |
2 | 5.0 ![]() |
6 ![]() |
82
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1:22
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11 | ![]() |
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12 |
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Any Level 4+ Pet
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1.5 min fight length
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RNG Level 4+ Script |
2 | 5.0 ![]() |
7 ![]() |
100
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1:40
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13+ | ![]() |
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13 |
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Any Level 1+ Pet
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I tested in the 9.2 patch and it still works. This strategy uses as a base the fight you need Enchanted Broom, but Lovebird Hatchling is cheaper and a 99% chance of success, it can change a little if you have critics hits on your opponent, but it does not fail!
Its a little longer than other strategies, but my focus its the pets that are easy to get or/and cheap to buy! |
Level 1+ Script |
2 | 5.0 ![]() |
13 ![]() |
105
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1:45
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15 | ![]() |
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14 |
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Any Level 1+ Pet
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Fight length: 1 minute 21 seconds
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Script Unobtainable |
2 | 5.0 ![]() |
9 ![]() |
80
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1:20
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12 | ![]() |
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15 |
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Any Level 1+ Pet
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PBLK recorded averages = 1:20-1:23/10-11 rounds.
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Level 1+ Script |
2 | 5.0 ![]() |
13 ![]() |
80
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1:20
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10-11 | ![]() |
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16 |
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Any Level 1+ Pet
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Script thanks to Sirzooro
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Level 1+ Script |
2 | 4.9 ![]() |
10 ![]() |
120
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2:00
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17+ | ![]() |
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17 |
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Any Level 1+ Pet
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I have used this strategy well over a hundred times and it only fails occasionally so I am very confident to recommend it as a fully working one.
The basis for this strategy was found on wowhead and suggested by user Perturabo137, see the comments at the following url: Link I have made some minor changes to the wowhead version such as just using 'Diseased Bite' on Puzzle, only swapping to the levelling pet when Puzzle enters the fight and passing as soon as Puzzle's health drops to about 500 as he will use 'Portal' which always goes first. On average each battle takes 1 minute and 25 seconds. |
RNG Level 1+ Script |
2 | 4.2 ![]() |
5 ![]() |
86
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1:26
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14+ | ![]() |
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18 |
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Any Level 4+ Pet
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ADDED TD SCRIPT. Should cover most scenarios of misses as well.
Solid strat for leveling a pet. I usually take my lvl 1s outside the garrison and one Icespine Hatchling encounter gets them to lvl 8, more than ready for this. Then a couple of this and they're 25 (first gets them to 20). It might fail if you miss the Explode on Tyri (you might actually save it killing it with your Iron Starlette), or if you kill Puzzle prematurely with a Wind-Up critical. |
RNG Level 4+ Script |
2 | 3.7 ![]() |
8 ![]() |
98
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1:38
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12+ | ![]() |
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19 |
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Any Level 1+ Pet
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If you are having trouble with your HS/HP Bronze Whelpling and do have a P/P Infinite Hatchling from the Pandaria Timewalking vendor (2200 Time-Warped Badges), you can use this fast, easy, reliable strategy that was mentioned in earlier posts but never drawn out for ease of use. Fight duration: ~1:15
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Level 1+ Script |
2 | 5.0 ![]() |
2 ![]() |
80
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1:20
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11 | ![]() |
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20 |
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Any Level 1+ Pet
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Breed Level 1+ |
2 | 5.0 ![]() |
3 ![]() |
95
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1:35
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12 | ![]() |
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21 |
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Any Level 1+ Pet
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There's a chance that Lost Netherpup will miss his first shot at defeating Tyri, and the backline will take some damage, but otherwise level 1 pets should be safe.
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RNG Level 1+ Script |
2 | 5.0 ![]() |
4 ![]() |
80
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1:20
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12+ | ![]() |
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22 |
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Any Level 1+ Pet
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Breed RNG Level 1+ Script |
2 | 5.0 ![]() |
2 ![]() |
85
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1:25
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11+ | ![]() |
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23 |
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Any Level 1+ Pet
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I achieved the best winrate with this strategy, but it still has some RNG in it.
It is possible that your Mechanical Dragonling misses the explosion (since it has 90% hitchance). In that case the fight still could be doable if you can kill Tyri with Widget before it kills your low level pet (Spectral s., then keep Pounce). The fight continues normally when Tyri is dead. |
RNG Level 1+ |
2 | 5.0 ![]() |
1 ![]() |
98
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1:38
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13+ | ![]() |
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24 |
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Any Level 5+ Pet
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Fight takes 1m50s
You can use a level 3+ leveling pet but because of RNG a level 5+ is preferred Script made by Sanctumm |
Level 5+ Script |
2 | 5.0 ![]() |
0 ![]() |
120
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2:00
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16 | ![]() |
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25 |
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Any Level 1+ Pet
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NOTE: It has to be a S/B Lost Limb
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Breed Level 1+ Script |
2 | 5.0 ![]() |
3 ![]() |
75
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1:15
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13 | ![]() |
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26 |
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Any Level 1+ Pet
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RIP to the 2 Round Stun strat. You were a thing of beauty -_-
Ratings reset and strategy updated for 10.2 changes. From 10 rounds to 13 and 1m 25s to 1m 37s |
Level 1+ Script |
2 | 5.0 ![]() |
1 ![]() |
97
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1:37
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13 | ![]() |
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27 | 2 | 0.0 ![]() |
1 ![]() |
177
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2:57
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21+ | ![]() |
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28 |
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Any Level 1+ Pet
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There is some small amount of RNG which comes from comes from getting too many crits on Deebs while Anomalus survives (Any suggestions welcome). Even if that happens you can continue BUT there is a 10% miss chance on Ghostly Bite which can stuff you up (the 2nd Ghostly Bite just wait until CD finishes). I ran it 100 times and had 1 failure.
If you want to avoid the above RNG, change Corrosion to Ooze Touch (script will still work) but it will add up to 10 seconds and 1 round. After Anomalus dies, bring in Drowned Hatchling and use Reckless Strike on Deebs. Side note: a Green drowned hatchling works. I have 3 Anomalus and I run this 3 times without healing (and lines up well with the 4min CD on heal pets). PBLK: 10 rounds, 1:14 PBLK: 10 rounds, 1:15 PBLK: 11 rounds, 1:17 |
Level 1+ Script |
2 | 5.0 ![]() |
0 ![]() |
80
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1:20
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11 | ![]() |
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29 |
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Any Level 1+ Pet
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ALL credit to nogulpfrog;
inspired by those amazing strats |
Breed Level 1+ Script |
2 | 5.0 ![]() |
3 ![]() |
61
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1:01
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9 | ![]() |
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30 |
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Any Level 1+ Pet
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Sims as 497/500 (at least 2 big crits to fail).
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Breed Level 1+ Script |
2 | 5.0 ![]() |
0 ![]() |
70
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1:10
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10 | ![]() |
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31 |
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Any Level 1+ Pet
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I did not have Enchanted Broom for this tactic so made my own with a different pet with Sweep.
No need to grind Tournament for this. Script thanks to Dagnasty |
Script |
2 | 4.9 ![]() |
2 ![]() |
102
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1:42
|
15 | ![]() |
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32 |
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Any Level 1+ Pet
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Breed RNG Level 1+ Script |
2 | 4.7 ![]() |
1 ![]() |
95
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1:35
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12+ | ![]() |
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33 |
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Any Level 1+ Pet
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Variant of the Bronze/Widget strat. Credit to the original creator of that strat.
This strat takes precisely 1:15 per run. So any pet 1-25 just unde r10 minutes Spectral Raven is relatively easy to get vs Widget. Wickerpup like many have said is another decent option, but I was annoyed with the stun from Ghostbite. |
Breed Level 1+ Script |
2 | 4.5 ![]() |
2 ![]() |
75
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1:15
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11+ | ![]() |
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34 |
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Any Level 1+ Pet
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This is a variation of the Enchanted broom
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Breed Level 1+ Script |
2 | 4.2 ![]() |
4 ![]() |
115
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1:55
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20+ | ![]() |
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35 |
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Any Level 1+ Pet
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10% Chance of failure due to Call of Darkness
Strat is 1:45 min/sec |
RNG Level 1+ Script |
2 | 4.0 ![]() |
1 ![]() |
115
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1:55
|
15+ | ![]() |
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36 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 4.0 ![]() |
1 ![]() |
140
![]()
2:20
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20+ | ![]() |
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37 |
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Any Level 1+ Pet
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There is a very low chance it will fail if the Fel Pup misses Tiry more than twice letting her kill the leveling pet. However it only happened once in hundreds of tries.
It often self recovers by the time Puzzles comes in. |
RNG Script |
2 | 3.7 ![]() |
2 ![]() |
105
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1:45
|
13 | ![]() |
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38 |
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Any Pet
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Simple strategy if you have these pets.
Enjoy! |
RNG Script |
2 | 3.3 ![]() |
1 ![]() |
115
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1:55
|
17 | ![]() |
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39 |
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Any Level 1+ Pet
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Abit of RNG in the end but the battle is always won and exp for leveling pet. Script made by Sanctumm
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RNG Level 1+ Script |
2 | 3.4 ![]() |
1 ![]() |
118
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1:58
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13+ | ![]() |
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40 |
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If Moonfire does not miss the battle ends in 8 rounds, otherwise in 9 rounds.
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Script |
2 | 3.5 ![]() |
0 ![]() |
68
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1:08
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8-9 | ![]() |
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41 |
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Any Level 5+ Pet
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Does not work with level 1 Dragonlings in leveling spot. Succeeds almost 100% of the time.
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RNG Level 5+ |
2 | 3.5 ![]() |
0 ![]() |
115
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1:55
|
13+ | ![]() |
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42 |
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Any Level 23+ Pet
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Any Level 1+ Pet
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This strat levels 2 pets - one close to 25 (just avoid critters) and one level 1 or higher (any kind). Takes 15 fast turns and works 9 times out of 10 (it's a bit shorter than Novaya's with the Mechanical Dragonling Pandaren but less safe). - Credits: Strat was inspired by Berendine's use of Emmigosa but weakens Tyri & Puzzle in the background with TWO Arcane Storms. Thanks to Celierra#1492 for the essential improvement that is integrated in the revised version!
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RNG Level 1+ |
2 | 2.7 ![]() |
3 ![]() |
115
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1:55
|
15 | ![]() |
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43 |
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Any Level 1+ Pet
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A purely wild pet team. No upfront cost to your Squirt leveling. There is potential RNG and fail states, though rather rare.
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RNG Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
105
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1:45
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13-17 | ![]() |
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44 |
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Any Level 4+ Pet
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Any Level 22+ Pet
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The strategy is not designed by me, I have to give credit to Remte for that, as I had seen her comment on a similar build that only had 1 leveling pet in there. so I made it into a Rematch Team/TD script.
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Breed RNG Level 4+ Script |
2 | 0.0 ![]() |
0 ![]() |
180
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3:00
|
21+ | ![]() |
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45 |
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Any Level 1+ Pet
|
RNG Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
120
![]()
2:00
|
14-18 | ![]() |
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46 |
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Any Level 1+ Pet
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Level 1+ |
2 | 0.0 ![]() |
0 ![]() |
140
![]()
2:20
|
19 | ![]() |
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47 |
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Any Level 1+ Pet
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If Tyri crits on your starlet you can restart the fight, if he crits on your 1+ pet it might dies
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RNG Level 1+ |
2 | 0.0 ![]() |
0 ![]() |
98
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1:38
|
14 | ![]() |
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48 |
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Any Level 5+ Pet
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Fight take 1m40s
Script made by Sanctumm |
Level 5+ Script |
2 | 0.0 ![]() |
0 ![]() |
107
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1:47
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13+ | ![]() |
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49 |
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Any Level 1+ Pet
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This strategy was taken as a basis, but mine is more reliable with still fairly accessible pets.
Below described ideal course of battle, but TD Script designed with acceptable level of variability in mind, excluding multiple misses or critical hits. |
RNG Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
96
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1:36
|
12 | ![]() |
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50 |
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Any Level 1+ Pet
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This one is for anybody who doesn't have the right pets for other strats. Use it to level yourself a Ravenous Prideling, and I'd highly recommend that strat for spamming Squirt as it's slightly faster/more efficient!
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Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
100
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1:40
|
12-15 | ![]() |
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51 |
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Any Level Great Sting
Turn 5-+ Pet
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2 | 0.0 ![]() |
0 ![]() |
92
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1:32
|
12-14 | ![]() |
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52 |
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Any Level 1+ Pet
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Takes around 1m45s-2mins per fight :-)
Works with SL prepatch - Leveling pets from 1+ Script made by Sanctumm |
Breed Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
123
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2:03
|
19 | ![]() |
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53 |
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Any Level 1+ Pet
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If you were broke like I was at my first Squirt Day, try this strategy with two inexpensive pets.
This strategy will work without damage to the level 1 pet most of the time. With Call Darkness applying a 10% miss rate, the back line could take a hit from Tyri's Omnislash. ~1:45 G'luck and let me know if any questions! |
RNG Level 1+ |
2 | 0.0 ![]() |
0 ![]() |
105
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1:45
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12+ | ![]() |
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54 |
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Any Level 1+ Pet
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![]() time: 1min50sec Abit of RNG in the end . |
RNG Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
110
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1:50
|
17 | ![]() |
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55 |
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Any Level 1+ Pet
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This is yet another alternative for folks who don't have pets to meet other strategies. This one can be a little slow depending on RNG, but I've never had it fail.
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RNG Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
86
![]()
1:26
|
10+ | ![]() |
|
56 |
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Any Level 1+ Pet
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UNTESTED
There is a chance this could go 13 rounds (~5%) Emmigosa might also work in slot #1; Use Flame Breath & Surge of Power |
RNG Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
86
![]()
1:26
|
11+ | ![]() |
Incl. steps:
Any Level 1+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Somehow this fight reminds me of sleepless nights and broken mice ...
0
BoBo wrote on 2024-04-22 01:18:18
10
MissMandie
wrote on 2022-03-25 06:12:34
I start with my Enchanted Broom, Squirt has Deebs out.
*Enchanted Broom*
-'Sweep' - forces Deebs to switch with Puzzle
*Switch to my lvl pet*
~Puzzle casts 'Dodge'
*Switch to my Boneshard*
-'BONESTORM' #1
-'BONESTORM' #2
-Boneshard has first death
-'BONESTORM' #3
*Switch back to Enchanted Broom*
-Boneshard dies on backline
~Puzzle casts 'Dodge'
- 'Wind-Up'
- 'Wind-Up'
~Puzzle dies, Deebs comes in
- 'Batter'
~Deebs dies, Tyri comes in
- 'Batter'
~Tyri dies
-VICTORY!
I've been doing the same thing all day today just like that, nothing changes. I still count 11 turns but I don't pass, is it because I switch instead of waiting until Boneshard dies?
Also, I have never used scripts before and attempted to give it a go tonight, only when I start the battle the Auto button is greyed out and I can't use it. Any ideas on why that is and how I might fix it?
Thanks ♥
2
UncleVinny#11559
wrote on 2022-04-23 16:06:26
7
Sunshine529
wrote on 2022-09-05 23:55:59
if [enemy(#3).active]
change(#2) [!self(#2).played]
change(#3)
use(Wind-Up:459)
endif
change(#1) [self(#3).aura(Undead:242).exists]
use(Sweep:457) [round~1]
use(Batter:455)
use(BONESTORM:649)
use(BONESTORM!:1761)
use(BONESTORM!!:1762)
(edited)
3
TioTinker
wrote on 2024-01-28 16:54:14
Thank you!
1
Konstapeln
wrote on 2023-12-08 09:09:27
For mass get three Boneshards (they currently 32 gold each on AH). With the lowered CD on "Revived Battle Pets" to 4 minutes in the Garrison you will never need to use bandages again.
Also, set the addon to automatically automatically load healthiest pet and you will never need to manually swap Bonestorms again. I've personally set the pet leveling queue to automatic and to automatically add any new pets to that queue.
2
Jozee
wrote on 2023-04-12 15:35:12
"Found error: Invalid Condition: '!self(#3).active' (Not found cmd: 'self.active')
I have tried all of the scripts in the comments and noone seems to work at all. Is it my addon that is bugging or are others having this issue aswell?
8
Remte
wrote on 2023-04-12 15:45:02
2
Jozee
wrote on 2023-05-14 19:42:54
1
AB wrote on 2023-04-12 11:09:54
1
Kazzula#2904
wrote on 2022-02-01 20:58:27
(edited)
3
Mordred#1140
wrote on 2022-01-24 12:13:59
2
Coolzero
wrote on 2021-11-03 05:25:05
1
Melandroso
wrote on 2021-10-19 09:45:39
1
Vickie#1101
wrote on 2021-08-26 15:46:06
0
Terassi wrote on 2021-07-13 03:50:12
0
Quinbouie wrote on 2021-07-12 19:18:10
4
Thatfrizbeeguy
wrote on 2021-07-12 19:54:30
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
standby [ enemy(Puzzle).aura(Dodge).exists & self(#3).played ]
ability(#1)
ability(#2)
ability(#3)
change(#1) (edited)
1
Arisamorak
wrote on 2021-07-12 22:27:25
2
Nalain#1100
wrote on 2021-07-12 12:07:10
standby [round=4]
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
1
Alindia
wrote on 2021-07-12 15:17:36
0
teelo wrote on 2021-07-12 18:20:31
1
Shea#1941
wrote on 2021-07-12 17:26:19
It does add in another turn, but its solid for me with no level pet deaths. I have 3xBoneshards but only one Broom, so I like to keep the health of the broom up enough so I can reduce the need to heal the pets for the battle and level up faster. This lets me battle at least 3xs before I have to heal by swapping in my Boneshards.
Changes start at turn 2. As I understand it, this type of modification does not get a new strategy to publish, and should be added as a comment. Many thanks again to Myzou's strategy.
Turn 1: Sweep – Puzzle is forced in
Turn 2: Wind-up X1
Turn 3: Swap to your Level Pet
Turn 4: Swap to your Boneshard
Turn 5: 10% BONESTORM (1st slot one)
Turn 6: 30% BONESTORM (2nd slot one)
Turn 7: 50% BONESTORM (3rd slot one)
Turn 8: Pass – your Boneshard dies
Turn 9: Bring in your Enchanted Broom - Sweep.
Turn 10: Tyri comes in - Batter x1
Turn 11: Deebs comes in - Batter x1
Turn 12: Puzzle comes in
Is health above 305?
Yes - Wind-up x1
No - Batter
(edited)
1
Alindia
wrote on 2021-07-12 11:56:36
0
JMacEyE wrote on 2021-05-28 14:56:50
1
Gráinne
wrote on 2021-05-28 22:45:10
1
Baklava#1199
wrote on 2021-05-13 23:33:01
1
Pandarrows#1987
wrote on 2021-05-13 11:34:12
6
Dyz
wrote on 2021-02-27 16:12:20
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
This works, same pets
(edited)
1
Honeywhiss
wrote on 2021-04-13 14:49:54
1
Self_Winding
wrote on 2021-02-12 21:38:40
Beautiful Strategy. Never figured out the script ? thingy or what to do with them but after basically quitting Pet Battles early in Legion this is making leveling pets amazing <3 :)
1
Shadow#1352
wrote on 2021-02-12 19:13:57
And it is so fast about 1 min per round you cant beat that (edited)
1
Kinrael#21690
wrote on 2021-02-06 17:49:12
1
Fibble#11671
wrote on 2021-01-13 20:10:50
1
Fal#2263
wrote on 2020-12-23 16:25:00
1
Fal#2263
wrote on 2020-12-25 09:55:14
1
VanyaMia
wrote on 2020-12-23 04:01:31
1
Konstapeln
wrote on 2020-12-08 03:44:08
1
Zhea
wrote on 2020-11-29 20:48:34
4
Zieda
wrote on 2020-10-15 11:32:56
1
Bruman#1853
wrote on 2020-10-15 13:15:56
1
Leorc#1923
wrote on 2020-10-15 15:30:51
1
Bostian wrote on 2020-10-15 15:34:42
-1
Nessahelyan wrote on 2020-09-30 16:50:57
2
Marc#1896
wrote on 2020-09-15 22:32:42
4
LustFly#1532
wrote on 2020-06-17 20:44:51
1
Khes
wrote on 2020-06-17 14:47:01
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
1
Warpshard#1250
wrote on 2020-06-17 16:23:45
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#2).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#2) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#2).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#1) [ self.ability(#1).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby (edited)
1
ProfBela
wrote on 2020-05-04 19:58:16
1
ProfBela
wrote on 2020-06-17 14:47:02
1
Gráinne
wrote on 2020-06-17 14:59:25
2. Did you forget to heal between battles?
0
Darkiron wrote on 2020-06-17 12:01:14
2
Ucanrunback
wrote on 2020-04-18 17:45:19
1
Taya#2167
wrote on 2020-05-12 06:30:49
1
Drowsy#11724
wrote on 2020-05-03 14:03:29
1
EllaBella
wrote on 2020-05-03 18:12:12
0
Raven wrote on 2020-04-04 05:00:52
1
SilverTiger
wrote on 2020-04-03 22:22:15
0
Nessahelyan wrote on 2019-10-22 07:44:22
0
Aeryl wrote on 2020-01-01 21:43:34
3
skarpethinn
wrote on 2019-06-08 12:02:17
5
Berendain
wrote on 2019-06-23 12:24:36
4
skarpethinn
wrote on 2019-06-29 08:22:48
Boy, is my face red!! X-D
3
Nessahelyan wrote on 2019-10-22 07:42:39
2
Khanso wrote on 2019-10-22 02:00:45
2
Eekwibble
wrote on 2019-05-03 13:21:17
If you put your carry pet in slot #2 and Boneshard in #3, you can shorten the script to this:
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
0
Guy wrote on 2019-10-21 11:22:33
3
osios7#2484
wrote on 2019-08-16 05:59:40
0
Dor wrote on 2019-05-24 19:32:36
When it comes to Boneshard's turn, If I do keys 3-2-1, Boneshard goes into undead on 2 then dies after 1, meaning I have to wait a turn after bringing in my broom so that wind-up hits on round 9 instead of round 8 (puzzle always has dodge up for 8)
If I do 1-2-3 instead, Bonestorm is just entering undead round after finishing 3. Swapping to Broom or passing puts me right on schedule to do two wind-ups that will hit round 9.
Haven't tested other combos, but has anyone else noticed this interesting tidbits for three supposedly identical actions?
1
zoog wrote on 2019-05-24 22:30:57
-5
Xweaz
wrote on 2019-03-26 09:22:59
2
Gráinne
wrote on 2019-03-26 10:44:53
1
Treize wrote on 2019-04-03 03:52:54
1
Sascha wrote on 2019-04-03 05:29:49
2
Gráinne
wrote on 2019-04-03 09:03:46
I can't imagine why OP would think it doesn't. The pets only have one breed, so breed confusion is not possible, and the strat is as straightforward as it could be, with no way to get it wrong.
1
acr wrote on 2019-04-03 09:44:07
1
Maslina
wrote on 2019-04-03 17:31:50
2
Gráinne
wrote on 2019-04-03 17:53:25
3
Xweaz
wrote on 2019-04-10 21:05:34
1
Staldion
wrote on 2019-05-02 23:03:02
1
Remte
wrote on 2018-03-25 02:50:32
Also, if you use Boneshard's abilities starting from ability #3, you don't need to pass with him, but need with Broom instead, when Puzzle dodges.
1
ShinRyuuken
wrote on 2018-04-29 16:28:47
Also Bonestorm doesn't show damage numbers when it hits Tyri, only the damage Boneshard takes after he's finished.
1
Moara
wrote on 2019-04-25 00:22:00
0
Tun wrote on 2019-03-25 17:54:33
Pet 1 - Iron Starlette (1,1,1)
Pet 2 - Mechanical Pandaren Dragonling (1,2,1)
Pet 3 - Any Level 1+ Pet
Turn 1 - Supercharge
Turn 2 thru 5 - Powerball
Turn 6 - Wind Up
Turn 7 - Powerball (Deeps should be dead by now, if not, Powerball until he dies)
Tyri Comes in to the battle
Turn 8 - Supercharge (You will die and get resurrected after this)
Turn 9 - Wind up (This should kill Tyri, (90% chance), if you miss, restart.
Puzzle enters battle
Turn 10 - Switch to level pet
Turn 11 - Switch back to Iron Starlette
Turn 12 - Powerball until Iron Starlette dies
Bring in Mechanical Pandaren Dragonling
Important - You can use explode as soon as Puzzle is under about 500hp, but make sure that Darkness isn't still up and that he isn't "dodging".
Turn 13 - Thunderbolt
Turn 14 - Breath
Turn 15 - Breath
Turn 16 - Pass
Turn 17 - Explode
Puzzle dies. Max xp!! Good times. :)
2
dokeefe1986
wrote on 2018-12-26 04:36:21
-2
IvanYackinov wrote on 2018-12-10 19:21:45
1
Remte
wrote on 2018-12-11 02:59:54
1
MolsonofAle wrote on 2018-11-10 14:25:52
1
Seb
wrote on 2018-10-26 18:08:43
1
nomisuke
wrote on 2018-11-05 05:08:50
3
Mot
wrote on 2018-10-05 14:45:34
BTW, still works in BfA, as of 2018-10-05
5
bleh
wrote on 2018-06-08 01:29:39
2
Golconda
wrote on 2018-07-29 10:02:36
3
Edmuir
wrote on 2018-09-11 15:38:42
0
Palkei#2140
wrote on 2018-08-06 16:06:58
3
Remte
wrote on 2018-08-06 17:10:16
3
Dirk
wrote on 2018-07-16 15:08:43
3
Kati wrote on 2018-03-15 11:49:26
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
2
Tobi#1331
wrote on 2018-06-13 18:36:33
0
OmniSLiver wrote on 2018-06-14 09:29:12
4
ShinRyuuken
wrote on 2018-04-29 21:31:14
0
Jamie` wrote on 2018-01-23 10:28:06
Enchanted Broom
Boneshard
level 1 pet
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
0
John wrote on 2018-03-01 01:53:42
12
Vhale wrote on 2017-08-17 15:53:06
Enchanted Broom 2/2/2
Boneshard 2/2/2
Level Pet (1)
1. Sweep
2. Swap to Level Pet
3. Swap to Boneshard
4. BONESTORM
5. BONESTORM
6. BONESTORM
7. Pass (Boneshard Dies, Bring in Broom)
8. Wind-Up
9. Wind-Up (Puzzle Dies)
10. Batter (Deebs Dies)
11. Batter (Tyri Dies)
0
Jangeoffry wrote on 2017-09-16 14:47:36
-1
Sissy wrote on 2017-09-17 00:06:57
2
Forsake wrote on 2017-10-16 11:49:49
change(#3) [round=2]
change(#2) [round=3]
ability(BONESTORM)
standby [round=7]
change(#1) [self(#2).dead]
ability(Batter) [round=10]
ability(Batter) [round=11]
ability(Wind-Up)
for the above strat
-1
Brugaris wrote on 2017-12-01 02:29:28
ability(457) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
change(#1) [ self(#2).dead ]
standby [round=8]
ability(459) [round=9]
ability(459) [round=10]
ability(455) [round=11]
ability(455) [round=12]
1
Remte
wrote on 2018-01-07 11:57:27
The parser doesn't recognise separate BONESTORMs yet. Tomorrow there's Squirt in EU so I'll check which way is the best.
0
MuffinManKen wrote on 2016-10-21 19:54:10
0
Aeryl wrote on 2016-11-05 12:08:21
0
MuffinManKen wrote on 2017-11-15 13:13:15
0
Ralthor wrote on 2017-06-27 19:07:23
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
change(#1) [self(#2).dead]
standby [self(#1).active & enemy.aura(Dodge).exists]
standby [enemy(Puzzle:1402).active & enemy.ability(Portal:1125).usable & enemy.hp<400]
standby [self(#2).active & enemy(Deebs:1400).dead & enemy(Tyri:1401).dead & enemy.aura(Dodge).exists]
standby [enemy.aura(Dodge).exists & !enemy(#1).dead]
ability(Cleave)
ability(Broom)
0
Ralthor wrote on 2017-06-12 07:27:51
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(Cleave)
change(#1) [self(#2).dead]
standby [enemy.aura(Dodge).exists)
ability(Broom)
0
Xpariah wrote on 2017-06-19 00:35:45
So,
standby [enemy.aura(Dodge).exists)
to
standby [enemy.aura(Dodge).exists]
0
Ralthor wrote on 2017-06-03 19:04:20
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(Cleave)
change(#1) [self(#2).dead]
ability(Broom)
0
Prudentius wrote on 2017-06-04 16:42:44
Standby [ enemy.aura(Dodge).exists ]
0
Ralthor. wrote on 2017-06-05 03:52:08
0
Ralthor wrote on 2017-06-02 15:43:46
1
Ralthor wrote on 2017-06-02 16:41:55
This assunes:
Slot1: Broom - Slot2: Levelling pet - Slot 3: Weebomination
if [enemy(#1).active & !self(#2).played]
ability(Sweep)
endif
if [!self(#2).played]
change(#2)
endif
if [self(#2).active]
change(#3)
endif
if [self(#3).active & !self(#3).dead]
ability(Cleave)
endif
change(#1)
ability(Broom)
0
Anonymous wrote on 2017-06-03 16:40:57
0
Deedee wrote on 2017-06-03 17:34:20
0
Ralthor wrote on 2017-06-03 18:39:31
0
Deedee wrote on 2017-06-03 16:11:03
0
Feraah wrote on 2017-05-05 00:59:04
0
Macgam wrote on 2017-01-04 17:03:13
0
Marsieh wrote on 2016-09-15 04:28:42
1
Aranesh
wrote on 2016-10-03 04:20:12
0
Ziv wrote on 2016-10-05 22:31:16
0
Sol wrote on 2016-09-14 20:33:52
And requires no minimum level of the leveling pet :)
0
Cragganmore wrote on 2021-07-06 09:54:53
1
Druzil#2921
wrote on 2021-07-21 14:14:09
Der ist aber mittlerweile gefixt. Taktik funktioniert wieder ohne Probleme.
Bin gerade dabei und hab schon 20 Pets gelevelt, ohne das die Taktik einmal nicht funktionierte. (edited)
1
Druzil#2921
wrote on 2021-05-22 05:55:04
Habe erst vor kurzem mit Pet Battles angefangen, weil sie mich vorher nicht interessiert haben. Entsprechend viele Pets (hunderte) muss ich jetzt hochleveln.
Mit dieser Strategie habe ich jetzt über ca. 100 Pets gelevelt und es ist einfach extrem angenehm.
Erfolgsrate dabei: 100%
Kampfdauer: ca. 1:20 Minute (edited)
1
Hagazussa#2813
wrote on 2021-03-08 07:10:48
0
Hanswurst wrote on 2020-03-15 06:34:22
1
Booker wrote on 2018-08-21 04:59:19
1
juanfra082018
wrote on 2020-02-18 21:48:48
1
xRakdosx
wrote on 2020-11-08 03:33:01
ability(457) [round=1]
change(#2) [round=2]
change(#3) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
standby [round=7]
change(#1) [ self(#3).dead ]
standby [round=8]
ability(459) [round=9]
ability(459) [round=10]
ability(455) [round=11]
ability(455) [round=12]
0
Grey wrote on 2018-05-23 04:57:39
ability(457) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
standby [round=7]
change(#1) [self(#2).dead & !self(#1).active]
ability(459) [round=8]
ability(459) [round=9]
ability(455)
1
DeLeTeX#1454
wrote on 2024-02-13 12:51:00
2
Ilyaturë
wrote on 2020-10-15 23:27:50
New Comment: