Strategy added by Phacoid
35
35
Average rating: |
4.9 |
Ratings: |
19 |
Your vote: |
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1 |
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Any Pet
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8 rounds.
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Script |
2 | 5.0 ![]() |
15 ![]() |
60
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1:00
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8 | ![]() |
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2 |
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Any Level 25+ Pet
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A new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.
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Script |
2 | 4.9 ![]() |
35 ![]() |
93
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1:33
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13 | ![]() |
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3 |
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Any Pet
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9
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Script |
2 | 4.8 ![]() |
24 ![]() |
72
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1:12
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9 | ![]() |
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4 |
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Any Level 1+ Pet
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Enjoy)
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RNG Level 1+ Script |
2 | 4.7 ![]() |
20 ![]() |
110
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1:50
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12+ | ![]() |
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5 |
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Any Pet
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Update May 12 2020: removed leveling pet
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Script |
2 | 4.4 ![]() |
14 ![]() |
106
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1:46
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15 | ![]() |
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6 |
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Any Level 1+ Pet
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Pet 1: If you don't have Nether Faerie Dragon with speed>276, you can use Sprite Darter Hatchling instead.
Pet 3: If you don't have Energized Manafiend, you can use any other pet with Surge of Power/Ion Cannon or with good beast abilities like Rampage. |
Breed Level 1+ Script |
2 | 0.0 ![]() |
1 ![]() |
100
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1:40
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15 | ![]() |
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7 |
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8
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Breed Shop Script Unobtainable |
2 | 5.0 ![]() |
2 ![]() |
68
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1:08
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8 | ![]() |
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8 |
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8 Rounds
Video for Fight |
Script |
2 | 5.0 ![]() |
2 ![]() |
61
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1:01
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8 | ![]() |
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9 |
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Any Level 1+ Pet
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TCG Level 1+ Script |
2 | 5.0 ![]() |
3 ![]() |
84
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1:24
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11+ | ![]() |
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10 |
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Any Level 25+ Beast
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Any Level 25+ Pet
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Pet variation on eFse7en 's strat here:
https://www.wow-petguide.com/index.php?Strategy=2076 Reworked to remove level pet |
Script |
2 | 5.0 ![]() |
3 ![]() |
85
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1:25
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14 | ![]() |
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11 |
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Any Level 1+ Pet
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Breed Level 1+ |
2 | 5.0 ![]() |
0 ![]() |
180
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3:00
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22+ | ![]() |
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12 |
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Any Level 1+ Pet
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Any P/P or P/S pet with Ravage should be fine in the second slot. (P/P Ravager Hatchling works best.)
Note: If for some reason you want to xp your carry pet, swap it in after Rebuilt Gorilla Bot dies. |
Level 1+ |
2 | 5.0 ![]() |
1 ![]() |
80
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1:20
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11+ | ![]() |
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13 |
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Any Level 1+ Pet
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Breed Level 1+ Script Unobtainable |
2 | 5.0 ![]() |
2 ![]() |
80
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1:20
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11 | ![]() |
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14 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
5 ![]() |
64
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1:04
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8 | ![]() |
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15 |
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Any Pet
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Usually 8 rounds, rarely 9. Unchanged by 9.0 patch.
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Script |
2 | 4.8 ![]() |
5 ![]() |
70
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1:10
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8-9 | ![]() |
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16 |
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Any Level 1+ Pet
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Keeyo:4AHN:221BHD:ZL:222814S:
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Breed Level 1+ Script |
2 | 3.2 ![]() |
1 ![]() |
95
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1:35
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13 | ![]() |
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17 | 2 | 0.0 ![]() |
0 ![]() |
143
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2:23
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19 | ![]() |
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18 |
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Haters are just confused admirers because they can’t figure out the reason why everyone loves you.
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Script |
2 | 0.0 ![]() |
0 ![]() |
130
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2:10
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17 | ![]() |
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19 | 2 | 0.0 ![]() |
0 ![]() |
99
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1:39
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16 | ![]() |
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20 |
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round 10
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Script |
2 | 0.0 ![]() |
0 ![]() |
85
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1:25
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11 | ![]() |
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21 | Script |
2 | 0.0 ![]() |
0 ![]() |
130
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2:10
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17 | ![]() |
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22 |
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round=10
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Breed Shop Script |
2 | 0.0 ![]() |
0 ![]() |
77
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1:17
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10 | ![]() |
Incl. steps:
Any Level 25+ Pet
Substitutes:
1 / 2
A new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Champions of Vol'dun? Let's see how you fare against the Champions of the Celestial Tournament!
1
Rysana
wrote on 2023-01-04 22:57:43
Wish I could see the previous strat with leveling pet, but this is what I came up with, using a 16+ leveling pet in slot 2. (Level pet will be bleeding, no big deal on my usual 23+ pets.) Not a script writer, so it's a cobbled mess, but this is working so far for me.
change(#2) [enemy.aura(Dodge:2060).exists]
change(Sprite Darter Hatchling:87)
change(Iron Starlette:1387) [ self(Sprite Darter Hatchling:87).dead & self(#2).played ]
ability(Moonfire:595) [round=1]
ability(Life Exchange:277) [enemy.round=1]
ability(Powerball:566) [enemy(Tikka:2346).active]
ability(Powerball:566) [enemy(Milo:2347).hpp<20]
ability(Supercharge:208) [self.aura(Wind-Up:458).exists]
ability(#1)
1
skarpethinn
wrote on 2022-06-05 16:30:53
4
Meddah
wrote on 2020-10-20 12:34:18
1
Bruman#1853
wrote on 2020-10-20 17:41:54
1
Alayea
wrote on 2019-08-04 23:23:29
That attempt included Iron Starlette attacking while Tikka had their dodge aura active, so passing on that round next time should shave off a few seconds of pointless animation.
2
Ragedaug wrote on 2019-08-05 01:27:36
T1 Moonfire
T2+ Arcane Blast until Buzzbeak is dead
Tikka Comes in
T1 Arcane Blast
T2 Arcane Blast
T3 Evanescence (when Dust Cloud is up)
T4 Arcane Blast
T5 Arcane Blast - Tikka dies
Milo comes in
T1 Arcane Blast - Nether Faerie Dragon dies
Bring in Iron Starlette
T1 Wind-Up
T2 Supercharge
T3 Wind-up - Milo dies (typically)
*Powerball if Milo is still alive
Evanescence instead of Life Exchange allows NFD to survive Tikka, so no extra Powerball attacks needed to finish Tikka, and the initial Arcane Blast on Milo allows Wind-Up to finish Milo. Sometimes Milo will kill NFD before the first Arcane Blast. In that case, just need to finish Milo with a Powerball after Wind-up, so that will add a few more seconds.
1
iphegenia#1809
wrote on 2020-07-23 20:01:33
1
SkunkBeard#11959
wrote on 2020-06-21 15:16:25
1
VargK wrote on 2020-06-19 10:37:25
1
Poisodo
wrote on 2020-03-31 16:32:06
3
DragonsAfterDark
wrote on 2019-09-21 14:41:48
standby [enemy.aura(Dodge:2060).exists]
ability(Moonfire:595) [round=1]
ability(Life Exchange:277) [enemy.round=1]
ability(Powerball:566) [enemy(Tikka:2346).active]
ability(Powerball:566) [enemy(Milo:2347).hpp<20]
ability(Supercharge:208) [self.aura(Wind-Up:458).exists]
ability(#1)
change(next)
(edited)
-1
Tiggles
wrote on 2019-01-12 06:30:06
if [self(#1).active]
ability(#1) [weather(596) & enemy(#1).active]
ability(#2) [enemy(#2).active]
ability(#1) [enemy(#2).active]
ability(#3)
change(#2)
endif
if [self(#2).active]
ability(#2) [enemy(#2).active]
ability(#3) [self.aura(458).exists]
ability(#1) [enemy(#3).active]
ability(#1)
endif
if [self(#3).active]
ability(#1)
endif
change(next) [self.dead]
Note: Didn't need a 3rd pet, but put an attack in, just in case
2
hellyessir#1119
wrote on 2019-07-07 19:06:31
2
Saesra#1939
wrote on 2019-07-21 17:08:02
if [self(#1).active]
ability(#1) [weather(596) & enemy(#1).active]
ability(#2) [enemy(#2).active]
ability(#1) [enemy(#2).active]
ability(#3)
change(#2)
endif
if [self(#2).active]
ability(#2) [enemy(#2).active]
ability(#3) [self.aura(458).exists]
ability(#1) [enemy(#3).active & enemy.hp >500]
ability(#2)
endif
if [self(#3).active]
ability(#1)
endif
change(next) [self.dead]
1
Alayea
wrote on 2019-08-04 23:19:45
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