Estrategia añadida por Phacoid
35
35
Puntuación media: |
4.9 |
Puntuaciones: |
19 |
Tu voto: |
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1 |
Cualquier mascota
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8 rounds.
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Script |
2 | 5.0 | 15 | 60
1:00
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8 | ||
2 |
Cualquier nivel 25+ Mascota
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A new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.
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Script |
2 | 4.9 | 35 | 93
1:33
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13 | ||
3 |
Cualquier mascota
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9
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Script |
2 | 4.8 | 24 | 72
1:12
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9 | ||
4 |
Cualquier nivel 1+ Mascota
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Enjoy)
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RNG Nivel 1+ Script |
2 | 4.7 | 20 | 110
1:50
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12+ | ||
5 |
Cualquier mascota
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Update May 12 2020: removed leveling pet
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Script |
2 | 4.4 | 14 | 106
1:46
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15 | ||
6 |
Cualquier nivel 1+ Mascota
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Pet 1: If you don't have Dragón feérico abisal with speed>276, you can use Prole de duende dardo instead.
Pet 3: If you don't have Maligno de maná energizado, you can use any other pet with Oleada de poder/Cañón de iones or with good beast abilities like Desenfreno. |
Raza Nivel 1+ Script |
2 | 0.0 | 1 | 100
1:40
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15 | ||
7 |
Cualquier nivel 1+ Mascota
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JCC Nivel 1+ Script |
2 | 5.0 | 3 | 84
1:24
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11+ | |||
8 |
8
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Raza Tienda Script No Obtenible |
2 | 5.0 | 2 | 68
1:08
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8 | |||
9 |
Cualquier Bestia de nivel 25+
Cualquier nivel 25+ Mascota
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Pet variation on eFse7en 's strat here:
https://www.wow-petguide.com/index.php?Strategy=2076 Reworked to remove level pet |
Script |
2 | 5.0 | 3 | 85
1:25
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14 | ||
10 |
8 Rounds
Video for Fight |
Script |
2 | 5.0 | 2 | 61
1:01
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8 | |||
11 |
Cualquier nivel 1+ Mascota
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Raza Nivel 1+ |
2 | 5.0 | 0 | 180
3:00
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22+ | |||
12 |
Cualquier nivel 1+ Mascota
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Any P/P or P/S pet with Arrasar should be fine in the second slot. (P/P Prole de devastador works best.)
Note: If for some reason you want to xp your carry pet, swap it in after Robot gorila reconstruido dies. |
Nivel 1+ |
2 | 5.0 | 1 | 80
1:20
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11+ | ||
13 |
Cualquier nivel 1+ Mascota
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Raza Nivel 1+ Script No Obtenible |
2 | 5.0 | 1 | 80
1:20
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11 | |||
14 |
Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 5.0 | 5 | 64
1:04
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8 | |||
15 |
Cualquier mascota
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Usually 8 rounds, rarely 9. Unchanged by 9.0 patch.
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Script |
2 | 4.8 | 5 | 70
1:10
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8-9 | ||
16 |
Cualquier nivel 1+ Mascota
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Keeyo:4AHN:221BHD:ZL:222814S:
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Raza Nivel 1+ Script |
2 | 3.2 | 1 | 95
1:35
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13 | ||
17 | 2 | 0.0 | 0 | 143
2:23
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19 | |||||
18 |
Haters are just confused admirers because they can’t figure out the reason why everyone loves you.
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Script |
2 | 0.0 | 0 | 130
2:10
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17 | |||
19 | 2 | 0.0 | 0 | 99
1:39
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16 | |||||
20 |
round 10
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Script |
2 | 0.0 | 0 | 85
1:25
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11 | |||
21 | Script |
2 | 0.0 | 0 | 130
2:10
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17 | ||||
22 |
round=10
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Raza Tienda Script |
2 | 0.0 | 0 | 77
1:17
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10 |
Incl. pasos:
Cualquier nivel 25+ Mascota
Sustitutos:
1 / 2
A new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.
Antes | Después | Ganancia de Experiencia | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Sombrero de safari |
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Chuchería inferior para mascotas |
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Chuchería para mascotas |
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Chistera de la Luna Negra |
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Semana de Duelos de Mascotas |
= |
La mascota sube a nivel 25 con pérdida mínima de EXP |
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= |
Se pierde la EXP adicional por encima del nivel 25 |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Champions of Vol'dun? Let's see how you fare against the Champions of the Celestial Tournament!
1
Debes iniciar sesión para votar en los comentariosRysana
escrito el 2023-01-04 22:57:43
Wish I could see the previous strat with leveling pet, but this is what I came up with, using a 16+ leveling pet in slot 2. (Level pet will be bleeding, no big deal on my usual 23+ pets.) Not a script writer, so it's a cobbled mess, but this is working so far for me.
change(#2) [enemy.aura(Dodge:2060).exists]
change(Sprite Darter Hatchling:87)
change(Iron Starlette:1387) [ self(Sprite Darter Hatchling:87).dead & self(#2).played ]
ability(Moonfire:595) [round=1]
ability(Life Exchange:277) [enemy.round=1]
ability(Powerball:566) [enemy(Tikka:2346).active]
ability(Powerball:566) [enemy(Milo:2347).hpp<20]
ability(Supercharge:208) [self.aura(Wind-Up:458).exists]
ability(#1)
1
Debes iniciar sesión para votar en los comentariosskarpethinn
escrito el 2022-06-05 16:30:53
4
Debes iniciar sesión para votar en los comentariosMeddah
escrito el 2020-10-20 12:34:18
1
Debes iniciar sesión para votar en los comentariosBruman#1853
escrito el 2020-10-20 17:41:54
1
Debes iniciar sesión para votar en los comentariosAlayea
escrito el 2019-08-04 23:23:29
That attempt included Iron Starlette attacking while Tikka had their dodge aura active, so passing on that round next time should shave off a few seconds of pointless animation.
2
Debes iniciar sesión para votar en los comentariosRagedaug escrito el 2019-08-05 01:27:36
T1 Moonfire
T2+ Arcane Blast until Buzzbeak is dead
Tikka Comes in
T1 Arcane Blast
T2 Arcane Blast
T3 Evanescence (when Dust Cloud is up)
T4 Arcane Blast
T5 Arcane Blast - Tikka dies
Milo comes in
T1 Arcane Blast - Nether Faerie Dragon dies
Bring in Iron Starlette
T1 Wind-Up
T2 Supercharge
T3 Wind-up - Milo dies (typically)
*Powerball if Milo is still alive
Evanescence instead of Life Exchange allows NFD to survive Tikka, so no extra Powerball attacks needed to finish Tikka, and the initial Arcane Blast on Milo allows Wind-Up to finish Milo. Sometimes Milo will kill NFD before the first Arcane Blast. In that case, just need to finish Milo with a Powerball after Wind-up, so that will add a few more seconds.
1
Debes iniciar sesión para votar en los comentariosiphegenia#1809
escrito el 2020-07-23 20:01:33
1
Debes iniciar sesión para votar en los comentariosSkunkBeard#11959
escrito el 2020-06-21 15:16:25
1
Debes iniciar sesión para votar en los comentariosVargK escrito el 2020-06-19 10:37:25
1
Debes iniciar sesión para votar en los comentariosPoisodo
escrito el 2020-03-31 16:32:06
3
Debes iniciar sesión para votar en los comentariosDragonsAfterDark
escrito el 2019-09-21 14:41:48
standby [enemy.aura(Dodge:2060).exists]
ability(Moonfire:595) [round=1]
ability(Life Exchange:277) [enemy.round=1]
ability(Powerball:566) [enemy(Tikka:2346).active]
ability(Powerball:566) [enemy(Milo:2347).hpp<20]
ability(Supercharge:208) [self.aura(Wind-Up:458).exists]
ability(#1)
change(next)
(editado)
-1
Debes iniciar sesión para votar en los comentariosTiggles
escrito el 2019-01-12 06:30:06
if [self(#1).active]
ability(#1) [weather(596) & enemy(#1).active]
ability(#2) [enemy(#2).active]
ability(#1) [enemy(#2).active]
ability(#3)
change(#2)
endif
if [self(#2).active]
ability(#2) [enemy(#2).active]
ability(#3) [self.aura(458).exists]
ability(#1) [enemy(#3).active]
ability(#1)
endif
if [self(#3).active]
ability(#1)
endif
change(next) [self.dead]
Note: Didn't need a 3rd pet, but put an attack in, just in case
2
Debes iniciar sesión para votar en los comentarioshellyessir#1119
escrito el 2019-07-07 19:06:31
2
Debes iniciar sesión para votar en los comentariosSaesra#1939
escrito el 2019-07-21 17:08:02
if [self(#1).active]
ability(#1) [weather(596) & enemy(#1).active]
ability(#2) [enemy(#2).active]
ability(#1) [enemy(#2).active]
ability(#3)
change(#2)
endif
if [self(#2).active]
ability(#2) [enemy(#2).active]
ability(#3) [self.aura(458).exists]
ability(#1) [enemy(#3).active & enemy.hp >500]
ability(#2)
endif
if [self(#3).active]
ability(#1)
endif
change(next) [self.dead]
1
Debes iniciar sesión para votar en los comentariosAlayea
escrito el 2019-08-04 23:19:45
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