107
107
Average rating: |
4.4 |
Ratings: |
65 |
Your vote: |
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Creator |
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Tags
Filter strategies:
These options reset all other sorting filters. |
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Any Level 1+ Pet
|
Time: 01:25 (10 rounds)
|
Level 1+ Script |
2 | 4.9 | N/A | 60 | 90
1:30
|
10 | |
Any Level 1+ Pet
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|
Level 1+ Script |
2 | 4.4 | N/A | 107 | 142
2:22
|
15 | |
Any Level 1+ Pet
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11-12 Turns
I've been using the snail/grub strat for forever and thought, why don't I try to optimize this 20+ turn strat and make it faster. Sister of Temptation New Meta |
Level 1+ Script |
2 | 4.5 | N/A | 41 | 105
1:45
|
11 | |
Any Level 1+ Pet
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Time: 01:40
|
Script |
2 | 5.0 | N/A | 10 | 105
1:45
|
10 | |
Any Level 1+ Pet
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Crinie
|
Level 1+ Script |
2 | 4.6 | N/A | 11 | 155
2:35
|
22 | |
Any Level 1+ Pet
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Original strategy from wowhead user ToviValdora (found here: Link)
I have tried some of the other strategies and without some pets this was the only one that worked, and it was fast and reliable. |
Breed RNG Level 1+ Script |
2 | 3.3 | N/A | 13 | 120
2:00
|
11 | |
Any Level 1+ Pet
|
Level 1+ |
2 | 5.0 | N/A | 2 | 135
2:15
|
15+ | ||
Any Level 15+ Pet
|
Level 15+ |
2 | 0.0 | N/A | 1 | 250
4:10
|
35+ | ||
Any Level 1+ Pet
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1m 50s
|
Level 1+ Script |
2 | 5.0 | N/A | 3 | 120
2:00
|
14+ | |
Any Level 1+ Pet
|
Video for Fight
Not the fastest here at 16-17 rounds, but I had fun using Rattlejaw |
Level 1+ Script |
2 | 5.0 | N/A | 3 | 120
2:00
|
16+ | |
Any Level 1+ Pet
|
Breed Level 1+ Script |
2 | 3.5 | N/A | 4 | 145
2:25
|
21 | ||
Any Level 1+ Pet
|
Quick 12 round battle, still works in 9.0.
|
Level 1+ Script |
2 | 4.6 | N/A | 5 | 105
1:45
|
12 | |
Any Level 1+ Pet
|
Strategy by Ultha. Please note that the Restless Shadeling must be H/S breed.
|
Breed Level 1+ Script |
2 | 4.6 | N/A | 3 | 102
1:42
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12+ | |
Any Level 15+ Pet
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|
Sometimes when you start this fight, Tarr does not swap out his first Murloc in the first 2 turns. In that case the strategy won't work and you have to retry the fight.
|
RNG Level 15+ |
2 | 3.1 | N/A | 6 | 160
2:40
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19 |
Any Level 1+ Pet
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11 rounds
|
Script |
2 | 3.7 | N/A | 4 | 98
1:38
|
11+ | |
Any Level 1+ Pet
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2 | 1.0 | N/A | 1 | 192
3:12
|
28 | |||
Any Level 5+ Pet
|
Level 5+ |
2 | 0.0 | N/A | 0 | 145
2:25
|
18+ | ||
Any Level 15+ Pet
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Pecanman
|
Level 15+ |
2 | 0.0 | N/A | 0 | 255
4:15
|
38 | |
Any Level 10+ Pet
|
|
Level 10+ |
2 | 0.0 | N/A | 0 | 135
2:15
|
14+ | |
Any Level 1+ Pet
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For Pet 3, more generic pets such as spiders or bile larvas work too, but I put the Revenant there to ensure Gladiator Murkimus dies before performing a second leap.
|
Level 1+ Script |
2 | 0.0 | N/A | 0 | 102
1:42
|
15 | |
Any Level 1+ Pet
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Never fails, 100%
Nibbles can be used with Bone Bite and Phase Shift |
Level 1+ |
2 | 0.0 | N/A | 0 | 120
2:00
|
15+ | |
Any Level 1+ Pet
|
An alternative to the Haunt strategies using newer pet options. It is more reliable and just as quick in my experience.
|
Level 1+ |
2 | 0.0 | N/A | 0 | 132
2:12
|
15 | |
Any Level 5+ Pet
|
Credit to Zaydene on Wowhead for the pets and basic overview
|
Level 5+ Unobtainable |
2 | 0.0 | N/A | 0 | 135
2:15
|
16+ |
Incl. steps:
Any Level 1+ Pet
Substitutes:
1 / 3
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Mrrrgllbrlgglgll!
1
You must be logged in to vote on commentsOutsider#1558
wrote on 2024-02-21 18:44:54
0
You must be logged in to vote on commentsWeeps
wrote on 2022-12-30 19:16:14
1
You must be logged in to vote on commentsWeeps
wrote on 2023-11-04 02:14:44
3
You must be logged in to vote on commentsNick1458
wrote on 2023-08-21 14:10:28
0
You must be logged in to vote on commentsGráinne
wrote on 2023-08-21 18:32:09
Nothing has changed in the numbers for the abilities used since the Undead tacial nerf, so I took the trip out today to check.
I see you have 2 B/B Valks, and no H/H, so I tested with a B/B. As always, it worked perfectly.
If you believe you followed the instructions, please show how by posting a log, or at the very least a detailed description of where your battle varied from the expectations of the strat.
0
You must be logged in to vote on commentsRinike
wrote on 2023-05-13 08:30:55
4
You must be logged in to vote on commentspiekid
wrote on 2023-01-14 06:15:49
3
You must be logged in to vote on commentsDrefan
wrote on 2023-04-11 20:31:34
0
You must be logged in to vote on commentsGCSuns
wrote on 2021-08-29 19:59:14
1
You must be logged in to vote on commentsProconsul
wrote on 2022-06-09 10:56:39
1
You must be logged in to vote on commentsGCSuns
wrote on 2021-10-30 01:26:09
change(#3) [round=4]
change(#2) [self(#3).active]
use(Haunt:652) [round=1]
use(Ironskin:1758) [enemy.aura(Leaping:839).exists]
use(Cleave:1273)
use(BONESTORM:649) [self.round=1]
use(Ancient Blessing:611) [!self.aura(Undead:242).exists]
use(Bone Bite:648)
change(#2)
change(#1)
(edited)
1
You must be logged in to vote on commentsDoncarnage#2459
wrote on 2021-07-05 02:39:12
1
You must be logged in to vote on commentsFeminaForte
wrote on 2021-07-05 16:28:24
1
You must be logged in to vote on commentsGráinne
wrote on 2021-07-05 16:32:32
1
You must be logged in to vote on commentsKolnak#2702
wrote on 2021-07-09 06:13:41
1
You must be logged in to vote on commentsGráinne
wrote on 2021-07-09 06:32:29
1
You must be logged in to vote on commentsMutanis
wrote on 2021-07-10 05:44:21
https://imgur.com/a/5cyZRav
0
You must be logged in to vote on commentsVanqo wrote on 2021-10-24 08:03:53
1
You must be logged in to vote on commentsnomisuke
wrote on 2021-10-18 04:44:33
/way #539 50.0 31.2 Ashlei
/way #542 46.4 45.2 Vesharr
/way #535 49.0 80.4 Taralune
/way #550 56.2 9.8 Tarr the Terrible
/way #525 68.6 64.6 Gargra
/way #543 51.0 70.6 Cymre Brightblade
2
You must be logged in to vote on commentsVexleigh
wrote on 2021-08-19 06:35:31
Same pets, Unborn Val'kyr with 2/*/1 instead of 1/*/1.
Turn 1: Haunt
Unborn Val'kyr "dies," bring in your level pet
Turn 2: Swap to Fossilized Hatchling
Turn 3: BONESTORM
Turn 4: Pass (Fossilized Hatchling gets stunned)
Turn 5: Pass again (Fossilized Hatchling is still stunned)
Turn 6: Ancient Blessing
Turn 7: BONESTORM (Gladiator Murkalot dies in the back)
Turn 8-9: Bone Bite until Gladiator Deathy dies
Turn 10: Ancient Blessing
Turn 11-13: Bone Bite until Fossilized Hatchling dies (can Pass turn 12 if you prefer)
Bring in Unborn Val'kyr
Turn 14+: Shadow Shock
Very rarely, the Fossilized Hatchling may die early if it takes an unfortunate crit. In that case, don't bother with Ancient Blessing during undead round - Bone Bite all the way. The fight could still be winnable by Unborn Val'kyr, but you may need to finish it with your level pet. (edited)
2
You must be logged in to vote on commentsKestrella#1250
wrote on 2021-09-27 14:01:58
1
You must be logged in to vote on commentsGrevenilvec
wrote on 2021-07-05 02:36:08
1
You must be logged in to vote on commentsGotHenge#1782
wrote on 2021-05-17 08:38:25
1
You must be logged in to vote on commentsGryphonUK
wrote on 2021-06-08 03:25:51
2
You must be logged in to vote on commentsFunkyThor#1830
wrote on 2021-05-09 13:47:59
0
You must be logged in to vote on commentsWhose wrote on 2021-05-12 21:30:24
1
You must be logged in to vote on commentsTheeband
wrote on 2021-05-22 07:44:56
0
You must be logged in to vote on commentskaelsidhe
wrote on 2021-03-12 13:06:44
3
You must be logged in to vote on commentsGráinne
wrote on 2021-03-12 13:37:41
Worked fine as usual.
1
You must be logged in to vote on commentsGráinne
wrote on 2021-03-12 15:20:14
In rounds 2 through 6, your FH takes
0 + (275 + 40) + 0 + (40) + 509 = 864 damage. Even if they all crit, that's still only 1296, so the FH must still be alive, and so doing full damage that round.
Murkalot takes
222 + (316 + 222) + 222 + 222 + 222 + 316 = 1742 damage from the Haunts and the two BONESTORMS, assuming no crits. That is more than Murkalot's 1481 HP.
So it is arithmetically impossible, even with the worst possible RNG crits, for the FH not to kill Murkalot.
Are you sure you didn't use Unholy Ascension instead of Haunt?
(edited)
2
You must be logged in to vote on commentskaelsidhe
wrote on 2021-05-08 22:36:45
1
You must be logged in to vote on commentsAEL1ATHENS#2790
wrote on 2021-04-01 09:35:46
-1
You must be logged in to vote on commentsDenzeli wrote on 2021-04-18 08:39:24
0
You must be logged in to vote on commentsTy wrote on 2021-02-28 14:40:58
2
You must be logged in to vote on commentsDarkSorrow#1445
wrote on 2021-02-22 06:53:03
1
You must be logged in to vote on commentsAmrôth#2849
wrote on 2021-02-27 10:31:00
2
You must be logged in to vote on commentsIrix
wrote on 2021-01-12 17:10:13
1
You must be logged in to vote on commentsmatsminer#2480
wrote on 2020-12-27 21:19:51
1
You must be logged in to vote on commentsAriadna
wrote on 2020-12-30 09:53:49
0
You must be logged in to vote on commentsjimbobillyjoe
wrote on 2020-04-06 03:55:32
Change Unborn Val'kyr to [2 * 1] and Fossilized Hatching to [1 2 2]
TDScript:
change(#3) [enemy.aura(213).exists & !self(#3).played]
use(652) [round=1]
use(649)
use(214) [!enemy.aura(213).exists]
use(648)
use(422)
change(#2)
change(#1)
Doing this fight multiple times a week for a few years now and have never had a failure. I only have an H/H Val'kyr though so I don't know if it still works with other breeds. I also like getting to use Death and Decay which isn't an ability that gets used much (and makes me miss that old spell graphic on my DK ;( )
0
You must be logged in to vote on commentsDetailed
wrote on 2020-10-11 20:24:29
2
You must be logged in to vote on commentsDaedrynn
wrote on 2020-12-23 23:15:27
4
You must be logged in to vote on commentsVanyaMia
wrote on 2020-10-17 06:16:52
-1
You must be logged in to vote on commentsHyjinx wrote on 2020-10-22 22:06:45
3
You must be logged in to vote on commentsBerendain
wrote on 2020-10-23 06:04:21
Turn 4: Swap back to your Fossilized Hatchling
That's in the instructions.
2
You must be logged in to vote on commentsVanyaMia
wrote on 2020-10-30 08:56:52
4
You must be logged in to vote on commentsgurumatthew
wrote on 2020-10-13 21:38:18
2
You must be logged in to vote on commentsmattimar@gmail.
wrote on 2020-09-23 09:48:00
3
You must be logged in to vote on commentsGráinne
wrote on 2020-09-23 10:33:33
A really bad string of RNG - you miss several times in a Sandstorm or Darkness, or the tamer gets a sting of crits - can derail most strats. This is something I find many people, who are not exposed to many strats, or who don't ever analyse the failure points arithmetically, don't need to realise ... and then it happens to them, and they tend to think that it is specific to the failure they had. I've identified several times a strat can fail in the case of taking two unlucky crits in a row, at just the right place - a 1 in 400 chance.
And then of course there are the people who use the wrong moves, and don't realise it.
This is the strat I've used myself since WoD. It hasn't ever failed for me, and I haven't analysed it, but I can believe that the Haunt nerf might cause the Valk to die too soon, if using a B/B Valk, combined with a couple of unlucky crits. Maybe, Or maybe you skipped a step.
You see, if you bring in the level pet only on the round specified, it literally cannot die, since the stun it takes on that round does no damage.
2
You must be logged in to vote on commentsakesi#1338
wrote on 2020-03-20 21:44:48
1
You must be logged in to vote on commentsakesi#1338
wrote on 2020-03-17 16:11:37
0
You must be logged in to vote on commentsVolsung wrote on 2020-01-02 14:54:15
1
You must be logged in to vote on commentsLeala wrote on 2019-12-08 14:36:09
3
You must be logged in to vote on commentsBerendain
wrote on 2019-01-01 02:58:01
2
You must be logged in to vote on commentsBelle
wrote on 2019-10-03 10:48:16
2
You must be logged in to vote on commentsBerendain
wrote on 2019-10-03 21:13:26
2
You must be logged in to vote on commentsDavidG wrote on 2018-03-17 19:46:41
if [ enemy(Gladiator Murkalot).active ]
use(Haunt)
change(#2) [ self(#1).dead ]
use(BONESTORM)
endif
if [ enemy(Gladiator Deathy).active ]
use(BONESTORM)
use(Ancient Blessing)
change(#3) [ !self(#3).played ]
change(#2) [ self(#3).active ]
use(Bone Bite)
endif
if [ enemy(Gladiator Murkimus).active ]
use(Ancient Blessing)
use(Bone Bite)
change(#1) [ self(#2).active ]
use(Shadow Slash)
endif
1
You must be logged in to vote on commentsCamlas
wrote on 2018-06-04 15:36:05
1
You must be logged in to vote on commentsCloudstrike#11407
wrote on 2019-08-18 23:49:47
2
You must be logged in to vote on commentsZaraedora
wrote on 2019-08-17 18:28:10
1
You must be logged in to vote on comments3clipse
wrote on 2019-07-29 05:03:26
1
You must be logged in to vote on commentsManniala
wrote on 2019-04-10 18:34:58
2
You must be logged in to vote on commentsGráinne
wrote on 2019-04-11 01:12:14
Please tell us EXACTLY where the strat deviated from expectations. The addon Pet Battle Log Keeper would be ideal, or a screenshot of the Pet Battle log, but even a pointer to the place where it went wrong would allow somebody to check it out.
Also, what breed of Valk were you using? I'm pretty sure I have a H/H slotted for this one.
1
You must be logged in to vote on commentsGráinne
wrote on 2019-04-17 03:35:37
The B/B Valk does get brought to zero by the Heroic Leap in the last round, (which a H/H won't, barring crits) but at that point, Gladiator Murkimus has only 288 HP left. Shadow Slash does a minimum of (393*.75) damage in the Undead round, which is 294 or 295 depending on rounding, and plenty to finish the battle.
If you were using Shadow Shock instead of Shadow Slash and got unlucky with a low hit, it could fail. That's pretty low probability, but possible. So be sure you're using Shadow Slash.
If Gladiator Murkalot's original Falling Murloc had crit in Round 1, it would still not have killed the B/B Valk, so would not make any difference.
1
You must be logged in to vote on commentsskarpethinn
wrote on 2019-06-29 13:30:04
0
You must be logged in to vote on commentsProconsul wrote on 2019-06-29 15:51:45
0
You must be logged in to vote on commentsDestahd wrote on 2019-07-07 04:23:38
3
You must be logged in to vote on commentsMoara
wrote on 2019-07-14 20:49:43
However, I've always been able to repeat the battle and try again, and have it work as expected. I can look to upload a log of some sort, if that'd help!
2
You must be logged in to vote on commentsUltha wrote on 2018-09-01 05:17:24
Valk haunt, then Shade, D&D, and repeat SS until Leap, then PS, and back to SS. worked wonderfully!
1
You must be logged in to vote on commentsScotLassie wrote on 2018-12-06 10:03:32
2
You must be logged in to vote on commentsslimjim
wrote on 2019-01-06 03:09:02
1
You must be logged in to vote on commentsskarpethinn
wrote on 2019-06-29 13:38:32
1
You must be logged in to vote on commentsKay
wrote on 2018-09-26 13:48:56
1
You must be logged in to vote on commentsJestersTear
wrote on 2018-11-11 01:20:33
1
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wrote on 2018-12-08 08:02:34
2
You must be logged in to vote on commentsJagûar
wrote on 2018-12-29 03:19:43
1
You must be logged in to vote on commentsskarpethinn
wrote on 2019-06-29 13:30:55
2
You must be logged in to vote on commentscecil777
wrote on 2019-01-05 22:19:41
1
You must be logged in to vote on commentszaftig
wrote on 2019-03-28 02:18:52
0
You must be logged in to vote on commentsSpinningheel wrote on 2017-11-05 11:25:24
Lil' K.T.
1. Curse of Doom
2. Shadow Slash (until Deathly dies and yes, just pass when stunned)
3. when Mulkalot comes back in, Death and Decay (or Shadow Slash) and that removes the shield
4. Curse of Doom
5. Murimus comes in, either Shadow Slash or Death and Decay
at this point, your first pet has killed 2 of the rivals
Now, bring in your leveling pet and then quickly switch to Ghastly Kid
6. Diseased Bite until he flies up
7. Etheral to avoid the hit
8. Diseased Bite until his health under 840
9. Ghostly Bite
0
You must be logged in to vote on commentsLoncis wrote on 2017-08-17 14:30:39
1. Haunt
2. Select Fossilized Hatchling. Bonestorm
3. Bone Bite
4. Switch to carry pet. Can be level 1.
5. Switch back to Fossilized Hatchling
6. Bonestorm.
7. Bone Bite
8. Fossilized Hatchling dies, immortal round. Bone Bite.
9. Fossilized Hatchling dies permanently, select Unborn Val'kyr.
10. Select Pass during Heroic Leap.
11. Shadow Slash.
Done.
0
You must be logged in to vote on commentsRayze wrote on 2017-09-09 21:21:13
0
You must be logged in to vote on commentsKathleene wrote on 2017-09-26 19:40:00
0
You must be logged in to vote on commentsLumi wrote on 2017-10-15 18:21:19
1
You must be logged in to vote on commentsSzuzsika wrote on 2017-09-29 07:00:25
0
You must be logged in to vote on commentsKathleene wrote on 2017-09-26 19:49:09
0
You must be logged in to vote on commentsAnonymous wrote on 2017-09-08 06:47:04
0
You must be logged in to vote on commentsHobbyhorse wrote on 2017-06-16 08:17:39
change(#2) [self(#1).dead]
change(#3) [weather(Scorched Earth).duration = 9]
change(#2) [self(#3).active]
change(#1) [self(#2).dead]
standby [ self(#3).active & self.round=1]
ability(652) [enemy(#1).active]
ability(649)
ability(214) [!enemy.aura(Death and Decay).exists]
ability(648)
ability(998) [enemy.aura(Leaping).exists]
ability(#1)
0
You must be logged in to vote on commentsHobbyhorse wrote on 2017-06-16 08:33:19
0
You must be logged in to vote on commentsAnonymous wrote on 2017-05-06 22:17:17
0
You must be logged in to vote on commentsKatijia wrote on 2017-03-30 17:32:44
0
You must be logged in to vote on commentsAranesh
wrote on 2017-04-09 07:48:56
0
You must be logged in to vote on commentsAnonymous wrote on 2017-04-07 17:32:55
0
You must be logged in to vote on commentsAnonymous wrote on 2017-02-10 01:44:07
Turn 6 is Ancient Blessing.
My ancient blessing is ALWAYS on cooldown still at this point. So I can never cast it that round.
I still beat it fine with this strategy. My pet dies and I bring back in Unborn Val'kyr who finishes it off.
But idk why it doesn't work as said no matter how many times I do the fight, I follow the directions perfectly and it is always on cooldown still. Weird
0
You must be logged in to vote on commentsAranesh
wrote on 2017-02-10 03:09:46
0
You must be logged in to vote on commentsOona wrote on 2017-03-16 21:46:29
Turn 9 - Bone Bite
Then Move to turn 5 etc.
This way, I don't always need Unborn Val'kyr unless I am unlucky.
0
You must be logged in to vote on commentsBen wrote on 2017-03-20 13:57:21
0
You must be logged in to vote on commentsSaintgabrial wrote on 2016-12-02 17:56:58
I'm assuming this change is to keep the Fossilized Hatchling alive as long as possible and maybe shorten the fight. So far the amount of turns is not much different and the old way never failed if you follow it to the letter. Also repeating turn 5 when there is only one enemy pet alive is not worth the 10% health cost to use while making it harder to keep your hatchling alive longer. Most of the time the hatchling dies too soon.
0
You must be logged in to vote on commentsGimilkhad wrote on 2016-12-20 13:24:07
1. Haunt
2. Swap to leveling pet
3. Swap to Fossilized hatchling
4. BONESTORM
5. Bone Bite until the next
6. BONESTORM
7. Bite until Hatchling dies
8. Swap back to Val'kyr
9. Shadow Shock until enemies are dead
Fosilized hatchling does get stunned once, but it's never a problem for me.
0
You must be logged in to vote on commentsMorbink wrote on 2016-12-22 20:42:26
1. Bone Bite
2. Bone Bite
3. Ancient Blessing
4. Bone Bite - Murkimus dies.
Haven't needed to finish off with Unborn Valk since I switched to that order.
0
You must be logged in to vote on commentsAnonymous wrote on 2017-01-01 21:40:47
0
You must be logged in to vote on commentsBeefriedrice wrote on 2017-02-11 15:21:15
0
You must be logged in to vote on commentsEvil wrote on 2016-11-12 11:57:01
Curse of Doom -> Bonestorm -> Creepy Chomp
swap to leveling pet (to soak the stun) swap to Boneshard
Bonestorm, Bonestorm, Bonestorm
swap to Creepy Crate -> Creepy Chomp -> Creepy Chomp
PS: This also works with Boneshard and Fossilized Hatchling, just tactic is bit different, because Creepy Crate is faster
0
You must be logged in to vote on commentsBadjoojoo - SOE wrote on 2016-12-10 15:24:42
0
You must be logged in to vote on commentsMichelle wrote on 2016-12-24 07:35:25
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You must be logged in to vote on commentsSaintgabrial wrote on 2016-12-24 14:07:47
Thanks Evil and those that tried and liked his Strategy.
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You must be logged in to vote on commentsIziey wrote on 2016-08-29 06:00:11
I had so much trouble with this fight in the beginning and I love your strategy guides. Thank you for making much pet battle experiences so much less dreadful!
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You must be logged in to vote on commentsAranesh
wrote on 2016-11-25 05:57:12
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You must be logged in to vote on commentsKayz wrote on 2016-11-02 22:26:02
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You must be logged in to vote on commentsBeefriedrice wrote on 2016-11-02 19:15:06
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You must be logged in to vote on commentsAnarchy wrote on 2016-09-04 19:14:02
Also wouldn't Shadow Shock be better for Unborn first skill?
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You must be logged in to vote on commentsWarkai wrote on 2016-09-05 04:37:11
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You must be logged in to vote on commentsAnaarchy wrote on 2016-09-07 06:17:57
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You must be logged in to vote on commentsKerviel wrote on 2016-09-24 20:55:57
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You must be logged in to vote on commentsRhett wrote on 2016-11-02 14:10:11
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You must be logged in to vote on commentsWarkai wrote on 2016-09-05 04:39:08
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You must be logged in to vote on commentsWarkai wrote on 2016-08-19 22:10:56
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You must be logged in to vote on commentsAranesh
wrote on 2016-08-21 02:47:13
-2
You must be logged in to vote on commentsRhaegon wrote on 2019-04-04 15:50:13
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You must be logged in to vote on commentsAmaya wrote on 2019-05-21 16:36:31
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You must be logged in to vote on commentsSwanee wrote on 2017-05-16 05:27:19
-6
You must be logged in to vote on commentsМаксим wrote on 2017-06-27 01:44:37
7
You must be logged in to vote on commentsAlexIs wrote on 2017-07-01 11:36:22
2
You must be logged in to vote on commentsAnonymous wrote on 2017-10-12 15:26:10
1
You must be logged in to vote on commentsPutin-XyuLo
wrote on 2022-07-22 22:47:06
New Comment: