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32
Average rating: |
4.9 |
Ratings: |
24 |
Your vote: |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 27 ![]() |
70
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1:10
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12 | ||
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Script |
2 | 4.9 ![]() |
N/A | 32 ![]() |
92
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1:32
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14+ | ||
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Any Level 1+ Pet
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P/B and H/B breeds of Infernal Pyreclaw are preferred.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 11 ![]() |
88
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1:28
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13 | |
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9 rounds.
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Script |
2 | 4.6 ![]() |
N/A | 8 ![]() |
65
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1:05
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9 | ||
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Any Pet
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Any Pet
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Script |
2 | 4.1 ![]() |
N/A | 5 ![]() |
119
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1:59
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19+ | ||
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Credits for the strategy go to Brawler.
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Breed Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
66
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1:06
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10 | ||
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Any Pet
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Any Pet
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Make sure to take at least one pet along that can hit for about 500 damage
Script thanks to Eekwibble |
Script |
2 | 5.0 ![]() |
N/A | 6 ![]() |
87
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1:27
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15 |
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Any Pet
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Eruionmel
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Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
105
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1:45
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16+ | |
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Any Pet
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Any Pet
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10
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Script |
2 | 5.0 ![]() |
N/A | 6 ![]() |
62
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1:02
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10 | |
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7 rounds
Inspiration taken from Norng's strategy here. My breeds are P/B for the Rascal Bot & P/P for the Blackfuse Bombling -- let me know how your breeds fare. Video for Fight |
Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
66
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1:06
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7 | ||
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8
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Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
70
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1:10
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8 | ||
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7 rounds.
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Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
62
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1:02
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7 | ||
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Any Pet
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Thrash may have ugly RNG, but makes it fast for two enemies. It's up to you how do you wish to deal with the last one, but the UI of course won't like it :-) If you want to ignore your bird after Scrags, the secondary skill is not that important. A Preen for Fledgling Oliveback can be also a thing. Similarly, the second one can be anything with magic damage or boost and Surge of Power – Chrominius, for example.
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Breed |
2 | 5.0 ![]() |
N/A | 0 ![]() |
80
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1:20
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12 | |
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Any Level 1+ Pet
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Level 1+ Tricky Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
79
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1:19
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11 | ||
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This script works for plenty of low difficulty fights
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Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
74
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1:14
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9 | ||
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Any Pet
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An effective and efficient strategy using Arcane Storm to eliminate the stun from Skrags.
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Shop |
2 | 0.0 ![]() |
N/A | 0 ![]() |
76
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1:16
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11 | |
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Any Pet
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High damage Rampage then Explode
By Sanve |
Breed Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
109
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1:49
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15+ | |
2 | 0.0 ![]() |
N/A | 0 ![]() |
96
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1:36
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17 | ||||
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Any Pet
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Shop Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
69
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1:09
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12 | ||
2 | 0.0 ![]() |
N/A | 0 ![]() |
79
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1:19
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12+ | ||||
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Any Pet
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2 | 0.0 ![]() |
N/A | 0 ![]() |
75
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1:15
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10 |
Incl. steps:
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 2 | 120 |
2 | ➜ | 3 | 127 |
3 | ➜ | 4 | 134 |
4 | ➜ | 4 | 139 |
5 | ➜ | 5 | 144 |
6 | ➜ | 6 | 149 |
7 | ➜ | 7 | 152 |
8 | ➜ | 8 | 154 |
9 | ➜ | 9 | 156 |
10 | ➜ | 10 | 157 |
11 | ➜ | 11 | 157 |
12 | ➜ | 12 | 156 |
13 | ➜ | 13 | 154 |
14 | ➜ | 14 | 152 |
15 | ➜ | 15 | 149 |
16 | ➜ | 16 | 144 |
17 | ➜ | 17 | 139 |
18 | ➜ | 18 | 134 |
19 | ➜ | 19 | 127 |
20 | ➜ | 20 | 120 |
21 | ➜ | 21 | 111 |
22 | ➜ | 22 | 102 |
23 | ➜ | 23 | 92 |
24 | ➜ | 24 | 82 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I'm featured in this fight! *jumps around happily*
2
tubedogg#1334
wrote on 2021-06-03 21:35:09
It did switch to Darkmoon Tonk after Iron Starlette died. But after casting Shock and Awe and that went on cooldown, it passed repeatedly, because it's only set to do Ion Cannon once Stings' HP is below 732.
change(#2) [enemy(#2).active]
change(#3) [self(#2).active & self.dead]
use(Sandstorm:453) [round=1]
use(Crush:406)
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Powerball:566) [self.ability(Supercharge:208).duration=1]
use(Wind-Up:459)
use(Ion Cannon:209) [enemy.hp<732]
use(Shock and Awe:646)
use(Missile:777)
standby (edited)
1
ellyasa
wrote on 2021-03-29 18:48:26
2
Myrhial#2195
wrote on 2020-12-29 06:28:51
2
D3adbolt
wrote on 2020-10-06 15:19:10
1
Sorido wrote on 2019-12-20 03:39:27
if [enemy(Grubbles:1492).active]
use(Sandstorm:453)
use(Crush:406)
endif
if [enemy(Scrags:1494).active]
use(Deflection:490) [enemy.round=1]
use(Deflection:490) [enemy.round=7]
use(Sandstorm:453)
use(Crush:406)
endif
change(Nexus Whelpling:1165)
use(Arcane Storm:589)
use(Mana Surge:489)
(edited)
1
Lobombre#1259
wrote on 2019-12-11 11:31:13
3
Brawler wrote on 2017-05-25 20:07:46
Ghastly Skull
Xu Fu
P/P Iron Starlette
Round 1: Unholy Ascension
Round 2: Prowl
Round 3: Feed
Round 4: Pass
Round 5: swap to Starlette
Round 6: Wind-Up
Round 7: Wind-Up
Round 8: Wind-Up
Round 9: Supercharge
Round 10: Wind-Up
0
Mahi² wrote on 2017-07-03 07:16:33
0
TxGaffer wrote on 2017-07-09 15:30:47
1
Licentious wrote on 2018-05-05 16:59:21
ability(Unholy Ascension)
change(Xu-Fu, Cub of Xuen) [self(Ghostly Skull).active]
ability(Prowl)
ability(Feed)
endif
if [enemy(Scrags:1494).active]
standby(Xu-Fu, Cub of Xuen) [self.round = 4]
change(Iron Starlette) [self(Xu-Fu, Cub of Xuen).active]
ability(Wind-Up)
endif
if [enemy(Stings:1493).active]
ability(Supercharge) [self.aura(Wind-Up).exists]
ability(Wind-Up)
endif
1
Berendain
wrote on 2019-10-28 10:49:38
5
Astyrel
wrote on 2019-05-30 16:41:35
1
stahL wrote on 2017-08-02 19:58:26
here is a script for the fight:
if [ enemy(#1).active ]
ability(Sandstorm) [ self.round=1 ]
ability(Deflection) [ self.round=7 ]
ability(Crush)
endif
if [ enemy(#2).active ]
standby [ enemy.round=1 ]
change(#2) [ enemy.round=2 ]
ability(Supercharge) [ enemy.round=4 ]
ability(Wind-Up)
endif
if [ enemy(#3).active ]
ability(Powerball) [ enemy.round=2 ]
ability(Supercharge) [ enemy.round=3 ]
ability(Wind-Up)
endif
if Starlette dies you have to take over tho :) (didn't happen to me)
1
Grim wrote on 2017-09-07 14:01:02
if [ enemy(#1).active ]
ability(Sandstorm) [ self.round=1 ]
ability(Deflection) [ self.round=7 ]
ability(Crush)
endif
if [ enemy(#2).active ]
standby [ enemy.round=1 ]
change(#2) [ enemy.round=2 ]
ability(Supercharge) [ enemy.round=4 ]
ability(Wind-Up)
endif
if [ enemy(#3).active ]
ability(Powerball) [ enemy.round=2 ]
ability(Supercharge) [ enemy.round=3 ]
ability(Wind-Up)
change(#3) [self(#2).dead]
ability(Ion Cannon:209) [enemy.hp<700]
ability(Shock and Awe:646)
endif
6
fr0z3night
wrote on 2018-01-20 11:37:53
if [ enemy(#1).active ]
ability(Sandstorm) [ self.round=1 ]
ability(Deflection) [ self.round=7 ]
ability(Crush)
endif
if [ enemy(#2).active ]
standby [ enemy.round=1 ]
change(#2) [ enemy.round=2 ]
ability(Supercharge) [ enemy.round=4 ]
ability(Wind-Up)
endif
if [ enemy(#3).active ]
ability(Powerball) [ enemy.round=2 ]
ability(Supercharge) [ enemy.round=3 ]
ability(Wind-Up)
change(#3) [self(#2).dead]
ability(Ion Cannon:209) [enemy.hp<700]
ability(Shock and Awe:646)
ability(Missile:777)
endif
6
Chrisno
wrote on 2019-02-08 04:27:36
if [ enemy(#1).active ]
ability(#2) [ self.round=1 ]
ability(#3) [ self.round=7 ]
ability(#1)
endif
if [ enemy(#2).active ]
standby [ enemy.round=1 ]
change(#2) [ enemy.round=2 ]
ability(#3) [ enemy.round=4 ]
ability(#1)
endif
if [ enemy(#3).active ]
ability(#2) [ enemy.round=2 ]
ability(#3) [ enemy.round=3 ]
ability(#1)
change(#3) [self(#2).dead]
ability(#3) [enemy.hp<700]
ability(#1)
ability(#2)
endif
0
Palreta - silvermoon wrote on 2017-04-04 04:43:00
0
Eruionmel wrote on 2015-11-07 00:36:39
0
Aranesh
wrote on 2015-11-07 07:19:54
0
Gráinne
wrote on 2015-05-26 16:05:56
Maybe we're all just used to the strats we know. Maybe I should try making some strats with it. :)
0
Gráinne
wrote on 2015-05-26 00:40:44
1. Xu-Fu absolutely destroys the first two very quickly indeed. Cornish Rex does too, thought with more health dip towards th end.
2. Teroclaw Hatchling, the Wonder Bird, makes the first two look like blind drunks in the dark. Claw, Dodge, Claw, Nature's Ward. Thereafter, just Claw except keep Nature's Ward up and use Dodge when opponent's Clobber is off CD.
0
Aranesh
wrote on 2015-05-26 15:47:08
Will add both of them. I don't feel comfortable adding the Teroclaw Hatchling to my main roster, yet - but maybe in time. It does seem to be a very powerful pet!
0
Gráinne
wrote on 2015-05-11 08:44:56
First test.
Grubbles died to the Idol in Round 7, but got off a Sticky Goo first. This left the Idol facing Scrags with no way to swap for 5 rounds.
I played the Idol against Scrags, using Deflection when Scraggs entered and when Scrags' Clobber came off cooldown. The Idol brought Scrags down to 600 HP before the Sticky Goo wore off.
I waited to use Deflection against the next Clobber.
I then swapped in the Starlette, and continued your strat successfully from there, so the ultimate effect of the Sticky Goo was just to make me wait before swapping in the Starlette.
Second test.
Idol Killed Grubbles in round 5. Scrags comes out. It doesn't actually matter whether you Pass or not, since Scrags is faster and Idol gets stunned.
Swap in Starlette. Took a couple of crits and died to Stings' first attack.
Your guide says to forfeit and restart if this happens, but my Idol was still at 2/3 health, and I had a third pet. With Deflection to block Puncture Wound, the Idol killed Stings easily.
In case things go pear-shaped, your final pet would be facing Stings, a Flyer. Of your standard pets, I'm sure several could finish him off - Chrominius, Nexus Whelpling, EPW.
Third Test
You can avoid the possible complication of Sticky Goo by using Deflection at the start of the fight.
Grubbles uses Sticky Goo in Round 1 and Round 7, so those are the rounds you would use Deflection.
For my third test I changed your strat to use Deflection in these rounds, and everything else went according to plan.
0
Aranesh
wrote on 2015-05-11 13:37:45
1
Moonpriest
wrote on 2024-01-14 01:47:34
1
metotron
wrote on 2020-08-02 01:49:08
0
йц1цйчцйвцы4 wrote on 2018-09-25 02:12:25
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