Changelog: 2020-05-14 - moved anomalus to t1 2020-03-26 - moved the qiraji to T1 2020-02-17 - moved snobold to T2 2020-02-17 - added void-scarred cat T3 2020-02-01 - added anomalus T2 2020-01-19 - added the following pets: gleamhoof T2, direbeak T2, rotten LH T2, snobold T3, coastal bounder T2, voidglower T2, toenibbler T3, muck slug T3... (also moved rageling and ragnaros together) 2020-01-19 - added/changed the following requirements: added P/S to boarfly, no more S/S for autumnal, bleeds for wolvar pup, no more P/P starlette, added hit buff to cyclones, H/P sandling 2020-01-19 - removed the following pets: felbat, twilight whelpling, nightshade, pygmy marsuul, purple puffer, bronze whelpling, poda, squirky, cobalt raven, axebeak, belcher 2020-01-19 - moved the following pets to T3: boarfly, rabbits, sneaky marmot, direhorns, warbot, blighthawk 2019-09-03 - moved magma rageling to t3 2019-07-08 - moved blighthawk; kunchong hatchling to t2- added P/P cyclone fliers; cyclone dragons; kelpfin; gruesome belcher to t3- added twilight whelpling; armored vaultbot to t2 2019-06-26 - added Kunchong hatchling to tier 3 2019-05-21 - moved hermit crab to tier 1 2019-05-19 - removed detective ray, added squirky
The best PvP Battle Pets!
A list of the current best PvP Battle Pets. This can guide your pet choices when either first starting off or when you are looking to mix up your teams. It gives you an idea of which pets to obtain and level up so you can be competitive in the PvP queue. We have separated the pets into 3 groups: Tier 1 being the strongest possible pets available at present, Tier 2 being extremely strong and Tier 3 being very good choices in for any team.
These pets are currently overpowered and will often be able to carry your whole team. You can probably freely use any other half decent pets to earn a good ratio of wins.
These are pets that will perform well in the queue and using these pets to build a team will obtain good results.
You will have to use at least one other pet that matches well with these pets to get the best results.
The list will be kept up to date as possible and pets will be added or removed as the PvP meta evolves.
We welcome feedback and suggestions especially if you feel certain pets are missing. We tried to keep the list as short as possible so some pets may have just missed out to prevent the list from becoming too long or daunting.
hey guys, quick question about your sample teams. What's the reason you use "low" tier pets for these despite your pvp tier list listing several higher tier pets for the same role? (for example your clonedance team has blighthawk, the lowest cloner on your list, instead of for example shore butterfly, the highest. Same for Sandstorm with living sandling over qiraji guardling or anubisath idol).
Is this just for variety? Or as "budget" alternatives for people who don't have the other pets yet, etc.?
There are several teams shown for each type. You can see them by hovering over the tab at the right. In Clone Dance, Blighthawk is used in the first team, but Shore Butterfly in the second, and Infinite Hatchlin in the third.
Making a good team is slightly more than putting all the highest tier pets together as there is often coverage or counters you need to consider. Generally you don't need a team of the highest tier pets to do well either. There are some players that do and exclusively use the same strongest pets but all are fairly easy to play around once you know their team.
nono, I know that of course, I was just confused because I didn't see there are multiple versions for each archetype, so I just assumed that the "one" sample team they show would include a top tier version to kind of give people a "goal" to work towards. Was just all a big misunderstanding from my side :P
I would just like to say thank you for setting up this tier list. I put together three PvP teams using a combination of tier 1 pets and they are unstoppable. Right now my main team is S/S Fiendish Imp (1/1/2), P/S Twilight Clutch-Sister (2/1/2), and Fel-Afflicted Skyfin (2/2/2). I always start with Fiendish Imp and cast Nether Gate even if it's against a mechanical and it throws off the other player for the rest of the fight. If I am actively playing my character, I come out victorious 90% of the time. It made pet week a breeze.
Ah OK thanks for explaining Shenk. Actually I do have a suggestion for the Tier list. One of my go to PvP pets is Squirky and I have lost count of how may battles that guy has won for me. He solos elemental heavy healing teams, is great vs TCS if you swap in punch and with 292 speed clobber + bubble combo + Fish Slap he can often be a finisher. For my money a solid Tier 3 pet and in the current meta heavy with Elementals (For me) I would rate him even higher. What do you guys think?
if you go to the top right of this site you'll see the "quick info" box and at the bottom of that there is an arrow you can click that shows the changelog for the tier list.
you'll find that squirky used to be in this list. i do like it too but we removed it since the speed no longer is good enough anymore for it to be reliable and it kinda got replaced by kelpfin
however squirky is still in the list of the best humanoids
Just noticed a possible mistake in the list. In the Tier 3 Pets there is listed "Infinite Hatchling (1/1/1) or other dragons with Cyclone and Call Lightning" As Infinite hatchling doesn't have that combination of abilities I wondered if you meant Thundering Serpent Hatching?
thundering serpent, wild golden and wild jade hatchling. we restricted the substitutes to also have call lightning because otherwise they would include the sprite darter hatchling which has a very different moveset (edited)
It doesn't say, but I assume the numbers next to the pet are which attack to use? IE (2/1/2). Sorry if this is a noob question, while I am pretty decent at dungeons and pet masters I am horrid at PvP pet battles.
We have that, but it's not extremely well documented I'm afraid :-)
Whenever one of the article editors makes a change, they have the option to add a version number (with a short description). If they do this, the previous version is saved as a snapshot and everyone can access this in a changelog. You can see how this looks for example in the devlog:
What third pet would you recommend as a solid backup to an S/S Fiendish Imp and a P/S Twilight Clutchsister? I've tried swapping around with a few pets. Vengreful Porcupette, S/S Bunnies, Fel-Afflicted Skyfin, S/S Rose Taipan, Blightbreath, and others I can't recall, all performed well in certain situations or against certain lineups I was expecting, but none of them were amazing or warranted including as a consistent staple. Recommendations? I seem to struggle against undead teams and humanoid teams, especially teams with Sandstorm or Decoy.
I run a H/H valk with that combo that's sitting at 96% win rate after about 50 games. I run COD and UH on it for back line swap and 25% extra Twilight Meteorite.
Other options Warbot with Mines, Zandalari with Flank, Frostwolf Ghostpup or P/P Autumnal Sproutling
Do you have a team you use if you're frequently facing a Murkalot team? Some days half my games are against someone with Murkalot, S/S Death Adder Hatchling, and a Bone Serpent. I'm thinking probably a team with an S/S Fox with Dazzling Dance.
Rosqo made a video on countering a Murk+AoE team here: https://www.youtube.com/watch?v=bD41IlE3aag based on Smoke Bomb, which you can find on the S/S Sneaky Marmot - or a Dust Bunny, but Marmot has the Blind, as well. But your problem sounds different.
How does your opponent use his Murk? The DAH and BS have no big nukes they can deliver with RI. Does he start with Murk, which doesn't seem optimal in this case? Or is he using Shieldstorm? Does he have Darkness or NS on his Serpent?
A Fox will eat a Serpent, and Dibbler with Charge and Wind-Up is glorious against a DAH, but what ingredients is this guy using Murk for?
He uses Blessed Hammer, Falling Murloc, and Shieldstorm. His Bone Serpent uses Bone Barrage, Lift, and Call Darkness. And the Adder has Poison Fang, Puncture Wound, and Blinding Poison, naturally. Falling Murloc and Call Darkness destroy Dragonkin, and Shieldstorm protects pets like the Adder to ensure they can get their first move off whenever he switches to it. Poison Fang discourages my own pet swapping, but at the same time punishes me if I lose the mind games and get Punctured while poisoned. Bone Barrage on its own is scary for most Humanoids, plus Darkness hurts the Imp who likes to heal on the backline.
It's the battle that forces me to think the hardest, that's for sure. I had some success with a Foxling and my own S/S Rose Taipan, to beat him at his own Adder game, and to have flurry against Bone Serpent and do some damage on the same turn I remove Shieldstorm. Crouch in the last slot. Maybe a Valk as the third pet would be good addition to those two, but I'd still have two beasts if I face someone else with a Mech team. Maybe you have some better suggestions?
This week I have been using a different team entirely. I decided to get Twilight when it was on sale over Christmas, and have been winning the vast majority of games with Twilight, a Fledgling Warden Owl, and a Teeny Titan Orb with Surge of Light, Light, and Flash. I've only met the Murkalot player once in a battle this week, and I won. But this team also is weak against Mech-heavy teams.
Yeah, someone who plays Murk with Shieldstorm is probably more dangerous than someone who goes for the simpler all-or-nothing RI cheese. Just like people who played Graves with Consume Corpse were more dangerous than those who took the easy-but-cheesy double AoE build.
The thing about Shieldstorm is that is is completely destroyed by a simple AoE like Primal Cry. So I'd think Direhorn, which resists Falling Murloc, and also has the priority move to blunt the DAH.
Sadly, his stats are pretty bad (though not as bad as many other B/Bs). A 260 speed means the opponent is likely to prevent or mitigate damage/forced swap. The moveset itself seems pretty linear aswell, because you wouldn't want to pull Scorched Earth at all, and choosing both Darkflame and Nether Gate makes you stuck with cooldowns.
Not terribly, I don't think. I can imagine he might be useful in some theoretical or future case, against some PvE Boss. He's Magic, therefore cannot be killed in one shot, and does have that 30% move, which could be useful against some boss pet with monstrous HP, like the Bees in Drustvar, but I can't think of any specifically.